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  #1  
Old 03-11-2010, 01:39 AM
Flares Flares is offline
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From what I understand, and I have dealt with this for far too long, neither Zodiac or Era's system will be easily-implementable to UN.
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Old 03-11-2010, 04:04 AM
Deophite18 Deophite18 is offline
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Originally Posted by Flares View Post
From what I understand, and I have dealt with this for far too long, neither Zodiac or Era's system will be easily-implementable to UN.
Well you can at least let a NAT have a look see.
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Old 03-11-2010, 08:17 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Flares View Post
From what I understand, and I have dealt with this for far too long, neither Zodiac or Era's system will be easily-implementable to UN.
Just a small edit to remove Zodiac specific stuff (stat checks) and it's basically a drop-in and add the weapon script to players.

Provides checks for:
- Freezeplayer
- Speedhacking (WSU-brand)
- Wallhack Detection

The only tricky part will be adding exceptions for false positives caused by UNs scripts.
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Old 03-11-2010, 08:26 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by fowlplay4 View Post
Just a small edit to remove Zodiac specific stuff (stat checks) and it's basically a drop-in and add the weapon script to players.

Provides checks for:
- Freezeplayer
- Speedhacking (WSU-brand)
- Wallhack Detection

The only tricky part will be adding exceptions for false positives caused by UNs scripts.
Tricky is not the word.
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Old 03-11-2010, 08:34 AM
Demisis_P2P Demisis_P2P is offline
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Tricky is not the word.
i think the word is trialanderror.
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Old 03-11-2010, 09:14 AM
cbk1994 cbk1994 is offline
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Originally Posted by fowlplay4 View Post
- Speedhacking (WSU-brand)
Suppose we can get that?
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Old 03-11-2010, 02:53 PM
CharlieM CharlieM is offline
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Quote:
Originally Posted by cbk1994 View Post
Suppose we can get that?
last I heard WSU tools didnt work with era because of how much more complicated it was to make them for Era compared to UN and Zodiac
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Old 03-11-2010, 11:03 PM
cbk1994 cbk1994 is offline
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Originally Posted by CharlieM View Post
last I heard WSU tools didnt work with era because of how much more complicated it was to make them for Era compared to UN and Zodiac
It's really easy to get past Era's hack detection . The reason WSU trainers are rarely used on Era is because it's aimed almost completely toward classic servers. The few hacks that actually apply are easily caught by our hack detection.
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Old 03-11-2010, 12:56 PM
ffcmike ffcmike is offline
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If you do a tiletype or onwall or even a function for your own scripted tile detection on an out of bounds coordinate (ie: -2, -2) that should always be returning true, should it return false the player is likely memory editting.

Though in the case of speed hacking it's alot more complicated if you haven't scripted your own movement as you haven't really got a reliable way to determine how far you should be moving and comparing it to the actual amount you then move in the same process, gradual increases of X/Y on arrow key presses seem to be the way speed and wall hacking occur most frequently (WSU), seems 100% reliable for catching it on Classic and no false alarms as of yet.

For programs that increase computer speed/client framerate it's something you could possibly detect by scripting your own server-synced timevar2 clientside and perhaps every few minutes triggering to the server and comparing it against the servers timevar2.
I haven't really tested anything towards this though, maybe there would be an easier method.
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