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Old 02-19-2010, 09:33 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by tempandrew View Post
In fact, I should script a completely new language and have my server use it.
The hell does this have to do with anything?

The point is that Graal wall detection is broken... but level designers made stupid decisions when creating levels that incooperated sliding through cracks of tiles as part of 'normal' navigation. They shouldn't have. Stefan fixed the ability to slide through tiles and suddenly everyone was up in arms because their overworld was now 'broken'. This should have been something that was avoided in the first place, and even so, they should have went around their overworld and fixed those bugs instead of complaining about the improvements.
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Old 02-19-2010, 09:36 PM
Crow Crow is offline
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Originally Posted by DustyPorViva View Post
The hell does this have to do with anything?

The point is that Graal wall detection is broken... but level designers made stupid decisions when creating levels that incooperated sliding through cracks of tiles as part of 'normal' navigation. They shouldn't have. Stefan fixed the ability to slide through tiles and suddenly everyone was up in arms because their overworld was now 'broken'. This should have been something that was avoided in the first place, and even so, they should have went around their overworld and fixed those bugs instead of complaining about the improvements.
At least that sliding thing is an okayish bug. It is not as annoying as you slipping through tiles due to them being placed at a certain position.
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Old 02-19-2010, 09:41 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by Crow View Post
At least that sliding thing is an okayish bug. It is not as annoying as you slipping through tiles due to them being placed at a certain position.
Depends :P I had to use quite a many setshapes on my overworld to stop players from sliding through cracks to areas I didn't want them to. Regardless, I agree. However, people shouldn't have complained long ago when it was fixed(though I don't know if this particular bug is fixed).

This is an odd bug though, and makes me wonder exactly how default movement and detection is being accomplished... It's not exactly a rare bug though, as it's been around for a LONG time. There are also other wall detection bugs that involve walking along a wall and pressing down or something and being able to be lodged in the wall. Random things like this. I think it's time for an upgrade again!
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