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  #321  
Old 12-31-2009, 09:37 PM
LordSquirt LordSquirt is offline
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Quote:
Originally Posted by 12171217 View Post
Uh, but what's the point of money, then? And how do you get better guns?

If killing people = getting better guns, then you're still making the rich richer and the poor poorer o.o
Even though this doesn't really answer your question it's a true fact. Just because you have a good gun doesn't mean that your now GOD AND DESTROY EVERYONEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!

I can beat people with a handgun and people can beat me with a handgun, it's all about skill
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  #322  
Old 12-31-2009, 09:41 PM
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Even though this doesn't really answer your question it's a true fact. Just because you have a good gun doesn't mean that your now GOD AND DESTROY EVERYONEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!

I can beat people with a handgun and people can beat me with a handgun, it's all about skill
I used to use dual HG's and beat people, then I switched to MK23s, then K180s and realized how important freeze is. If there's a barrage of bullets coming at you, you can't do much unless the other person is significantly worse than you.

And don't even tell me that you can have skill dodging bullets on the iPhone, I'll laugh at you.
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  #323  
Old 12-31-2009, 10:05 PM
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Originally Posted by 12171217 View Post
Uh, but what's the point of money, then? And how do you get better guns?

If killing people = getting better guns, then you're still making the rich richer and the poor poorer o.o
If the default gun isn't dreadful, I don't think this will be much of a problem.

There's also opportunity for Matchmaking too, so you can be pitted against people your own skill level.

A rank system like CoD: MW, would probably work out great too.

Do it up Era squad.
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  #324  
Old 12-31-2009, 10:13 PM
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I guess that's the only solution if they're dead set on that approach.

So will it be menu and matchmaking driven like Bomber Online, or will it have an overworld and all that stuff? I'm assuming the latter if you guys are striving for guild houses and stuff.
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  #325  
Old 12-31-2009, 10:51 PM
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Originally Posted by 12171217 View Post
I guess that's the only solution if they're dead set on that approach.

So will it be menu and matchmaking driven like Bomber Online, or will it have an overworld and all that stuff? I'm assuming the latter if you guys are striving for guild houses and stuff.
It will have a smaller and simplified overworld with gang bases spread out that the various gangs compete with, possibly with a large one (similar to the EM base) that has bonuses for the gang when captured.
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  #326  
Old 12-31-2009, 11:02 PM
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That sounds fine.

An unlockable system like the Modern Warfare series seems to be the desired approach, then?

To be honest, I find Era's economy to be the most entertaining part of the server. I don't PK that much, trading is quite simply fun, I'm sure other people feel the same.
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  #327  
Old 01-01-2010, 12:41 AM
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Yea a psp version would be very cool.. Since it's more portable friendly then a iphone >.< I hate touch screen stuff while playing a game..

But then again am not sure if the terms would meet for sony gaming inc.

For one it would be an issue cause sony would want to sell the game for a high price. Unless they add it to a psn store.

But then again you can make a homebrew version of it for custom firmware.. But the only issue is i have not yet seen any homebrew games that connects to wifi.

mabey i'll post up something on pspupdates and see if anyone can port iphone app to psp >.<
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  #328  
Old 01-01-2010, 01:08 AM
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Cobalt Runner uses wifi.

But a PSP version would never work; too litle RAM, weaker CPU.
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  #329  
Old 01-01-2010, 01:55 AM
Tigairius Tigairius is offline
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Originally Posted by Stefan View Post
There is getAcceleratorAxis(0 or 1 or 2), can be used like this:

PHP Code:
xaxis = -(getangle(getAcceleratorAxis(0), getAcceleratorAxis(1)) - pi);
yaxis getAcceleratorAxis(2); 
Nice, thanks for posting this
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  #330  
Old 01-01-2010, 03:41 PM
SKJF91 SKJF91 is offline
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New Idea: Private sparring, maybe in the main sparring room the icon to join a spar would still exist and you'd get warped in with another player to an instance for sparring with one other player only with no viewers. The second the rooms hit about 8-10 players, I get lag bursts as sparring. Another good idea could be levels limited to 10 players maybe.
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  #331  
Old 01-01-2010, 05:04 PM
Dnegel Dnegel is offline
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Originally Posted by LordSquirt View Post
Even though this doesn't really answer your question it's a true fact. Just because you have a good gun doesn't mean that your now GOD AND DESTROY EVERYONEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!

I can beat people with a handgun and people can beat me with a handgun, it's all about skill
This ^
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  #332  
Old 01-01-2010, 05:16 PM
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This ^
When you can dodge bullets at any level whatsoever using the iPhone's controls, please tell me and I will proceed to jump off a cliff.
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  #333  
Old 01-01-2010, 11:05 PM
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Originally Posted by 12171217 View Post
When you can dodge bullets at any level whatsoever using the iPhone's controls, please tell me and I will proceed to jump off a cliff.
Well, I gotta agree that dogding on an Era Iphone version can be ALITTLE bit hard.
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  #334  
Old 01-01-2010, 11:29 PM
SKJF91 SKJF91 is offline
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Instance sparring rooms please
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  #335  
Old 01-02-2010, 12:08 AM
Loriel Loriel is offline
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Just make bullets travel all the way within a single frame and avoid the whole debate.
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  #336  
Old 01-02-2010, 01:52 AM
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Just make bullets travel all the way within a single frame and avoid the whole debate.
And it all goes back to a custom bullet handler.

I did that to my bullet handler, there was a very fast moving bullet tracer, but it was just for effect.
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  #337  
Old 01-04-2010, 07:03 PM
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How much MB would Graal take if I play it for lets say 15 minutes on an Iphone?
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  #338  
Old 01-06-2010, 04:53 PM
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I have another question will Graal in the future be available for Googles nexus?
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  #339  
Old 01-06-2010, 06:59 PM
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We have already a version of Graal working on Android so should be possible to port to Google nexus one.

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I have another question will Graal in the future be available for Googles nexus?
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  #340  
Old 01-06-2010, 07:20 PM
Darlene159 Darlene159 is offline
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I am gonna play the lottery, and hopefully win enough to buy an iphone and the internet on my phone....lol

I think this was a great idea for Graal.
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  #341  
Old 01-06-2010, 07:36 PM
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We have already a version of Graal working on Android so should be possible to port to Google nexus one.
You know, the majority of Graal players use a Windows OS. And Stefan keeps telling us that the Windows Version of v6 is not quite ready yet. Why don't you focus on that first? I don't think it's worth it to work on exotic ports like GBA () or Android.
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  #342  
Old 01-06-2010, 07:39 PM
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You know, the majority of Graal players use a Windows OS. And Stefan keeps telling us that the Windows Version of v6 is not quite ready yet. Why don't you focus on that first? I don't think it's worth it to work on exotic ports like GBA () or Android.
http://forums.graalonline.com/forums...6&postcount=90
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  #343  
Old 01-06-2010, 07:43 PM
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Oh drat. Important posts seem to rush past me as quickly as possible sometimes. Thanks.
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  #344  
Old 01-06-2010, 07:44 PM
cyan3 cyan3 is offline
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Oh drat. Important posts seem to rush past me as quickly as possible sometimes. Thanks.
It was only posted 40 minutes ago
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  #345  
Old 01-06-2010, 08:04 PM
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It was only posted 40 minutes ago
Saw that, but still, I was obviously here several times in the last 40 minutes.
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  #346  
Old 01-06-2010, 08:13 PM
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You know, the majority of Graal players use a Windows OS. [...] Why don't you focus on that first? I don't think it's worth it to work on exotic ports
The Linux graal client still monopolises the sound card, the installer never really worked at all and the Linux RC just tried to upload my entire home directory for some reason. Get in line
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  #347  
Old 01-06-2010, 08:37 PM
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A guild pack looks like it would go down a treat. Expand the north and re-introduce MoD (guild) fort with that perhaps?
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  #348  
Old 01-06-2010, 09:11 PM
Demisis_P2P Demisis_P2P is offline
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A guild pack looks like it would go down a treat. Expand the north and re-introduce MoD (guild) fort with that perhaps?
Most of my fond memories of Classic include MoD fort.
It kind of went downhill when they added the 5 other forts though.
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  #349  
Old 01-10-2010, 05:38 PM
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This is pretty tragic, why is MoD Fort near Master Li's now?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #350  
Old 01-14-2010, 03:52 AM
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This is pretty tragic, why is MoD Fort near Master Li's now?
For better balancing the 3 planned forts so that they are not all in the west.
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  #351  
Old 01-14-2010, 05:56 AM
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For better balancing the 3 planned forts so that they are not all in the west.
I'm preety exited about the upcoming guilds and the forts

BTW gratz on the normal 200+ playercount
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  #352  
Old 01-14-2010, 03:38 PM
Fulg0reSama Fulg0reSama is offline
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I'm preety exited about the upcoming guilds and the forts

BTW gratz on the normal 200+ playercount
excited* And ya congratulations on the playercount
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  #353  
Old 01-14-2010, 06:51 PM
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excited* And ya congratulations on the playercount
*player count

(See how dumb it looks to fix random words that could easily be identified?)
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  #354  
Old 01-14-2010, 08:44 PM
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*player count

(See how dumb it looks to fix random words that could easily be identified?)
It's unnecessarily for that kind of revision you know.
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  #355  
Old 01-14-2010, 08:52 PM
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*player count

(See how dumb it looks to fix random words that could easily be identified?)
I'd say the correction would be appreciated. Nataxo's first language isn't English, I think, so helping her along the way in perfecting her English isn't such a bad thing :P
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  #356  
Old 01-14-2010, 08:56 PM
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I'd say the correction would be appreciated. Nataxo's first language isn't English, I think, so helping her along the way in perfecting her English isn't such a bad thing :P
Doing so in a public manner isn't very productive though, and to many can be pretty insulting(and for those not the target, annoying).
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  #357  
Old 01-14-2010, 09:24 PM
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plx enable classic iphone for graal on pc
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  #358  
Old 01-14-2010, 09:37 PM
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Quote:
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plx enable classic iphone for graal on pc
Can't until v6. iphone is running a special v6, which means things that work for them won't work for PC's(bombs and arrows, for example). It was very apparent when it was first opened, arrows were really buggy(about 20 arrows constantly flew around the levels with no one firing them).
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  #359  
Old 01-14-2010, 09:38 PM
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plx enable classic iphone for graal on pc
I second this!
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  #360  
Old 01-14-2010, 11:07 PM
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Hows about an android version?
On the long term IPhone OS won't be able to persist against a platform installed on phones of nearly every manufacturer.
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