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  #1  
Old 02-26-2010, 03:25 PM
Vima Vima is offline
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Old 02-26-2010, 05:12 PM
Deas_Voice Deas_Voice is offline
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  #3  
Old 02-26-2010, 06:04 PM
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The rocks in the water look like, really bad.

The only thing I don't mind is the interior of the spar arena.
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Old 02-26-2010, 08:44 PM
Dnegel Dnegel is offline
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Nice work Graal Iphone!

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  #5  
Old 02-26-2010, 09:43 PM
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Some of those tiles aren't too bad, but the cliffs, rocks, trees, bushes, and signs are disgusting. I can understand why you would want to change them, but don't use the first crappy tiles you can just get for the sake of change.
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  #6  
Old 02-26-2010, 10:40 PM
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Old 02-26-2010, 11:14 PM
DarkCloud_PK DarkCloud_PK is offline
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All and all, our opinions as PC Graal players on classic iPhone are moot to the developers to be perfectly honest. Its a completely different market targeted here, the iPhone players, who unlike us, are a hefty majority of Graal 'virgins'. Whatever direction that brings players in and have graal be successful in that market is going to be the direction it goes in.

I'm not saying those tiles aren't godawful, because they are. For the most part though, that's just another opinion here from another developer who has spent years on the PC version of this game. Unlike experienced PC players and devs, iPhone players don't really know the technical and development aspects of anything about this game. They don't know what this game really is or what it used to be, like we do.

Just in general, this is a different breed and generation of players altogether, so their opinions of content in general is going to be different. To new players, the graphics might look like an upgrade from what we used as default pics1.png since like 2002-2003.(i don't remember when tbh, whenever they did the major changes to the trees and stuff)

In essence, you could call this a rebirth of Graal on a different platform. Things obviously aren't going to be the same this time around. Look how the PC version turned out after awhile anyway, so I hope it doesn't go the same this time around.

Stefan shouldn't be calling us whiners though, we are trying to give him our feedback on things, albeit communication could be more polite on both sides, but calling people giving negative feedback about stuff "whiners" isn't very professional, even if you don't care about what the PC players think of what should be done on the iPhone server.

So the real question is, what those iPhone players think of everything that is being added or changed from what we are used to?
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  #8  
Old 02-26-2010, 11:39 PM
Nataxo Nataxo is offline
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Quote:
Originally Posted by DarkCloud_PK View Post
So the real question is, what those iPhone players think of everything that is being added or changed from what we are used to?
They feedback their opinion quite frequently. In fact in the news we asked them for their feedback on the new levels.
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  #9  
Old 02-26-2010, 11:43 PM
DarkCloud_PK DarkCloud_PK is offline
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They feedback their opinion quite frequently. In fact in the news we asked them for their feedback on the new levels.
That's the feedback that ultimately matters. I've always been an advocate of a server listening to its players. So I hope the tiles and gfx get changed if the general opinion of them are negative as they are here.
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  #10  
Old 02-26-2010, 11:48 PM
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because they are
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"whiners"
It's nice that people prefer my tiles over the much superior tiles from the newworld project, but it's impossible to ignore everything that has been said on more than two pages and just do a normal conversation acting like the other side is actually caring about what you say. Some people on this forum have such a narrow view on things that it's almost laughable. Why not actually talking about what is fun and what is not fun about Classic iPhone instead of comlaining over and over again about stuff that has nothing to do with the Classic iPhone project.

See the Classic PC project: Some people were complaining over and over again that Classic needs a client-side hit detection and ignored the fact that it needs to go back to the original gameplay and create new stuff like quests instead of talking about details no one cares about. It's like 'OH NO! THERE IS A TILE ERROR!" when you could just play or work on your own interesting Graal server project.

I hope the discussion can go back to the topic
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  #11  
Old 02-27-2010, 12:03 AM
Elk Elk is offline
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Quote:
Originally Posted by Stefan View Post
It's nice that people prefer my tiles over the much superior tiles from the newworld project, but it's impossible to ignore everything that has been said on more than two pages and just do a normal conversation acting like the other side is actually caring about what you say. Some people on this forum have such a narrow view on things that it's almost laughable. Why not actually talking about what is fun and what is not fun about Classic iPhone instead of comlaining over and over again about stuff that has nothing to do with the Classic iPhone project.

See the Classic PC project: Some people were complaining over and over again that Classic needs a client-side hit detection and ignored the fact that it needs to go back to the original gameplay and create new stuff like quests instead of talking about details no one cares about. It's like 'OH NO! THERE IS A TILE ERROR!" when you could just play or work on your own interesting Graal server project.

I hope the discussion can go back to the topic
Gut gesagt XD aber sowas von recht
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Old 02-27-2010, 12:11 AM
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Why not actually talking about what is fun and what is not fun about Classic iPhone instead of comlaining over and over again about stuff that has nothing to do with the Classic iPhone project.
So instead of complaining about updates that make the server uglier we should repeat why we love Graal so much? Also there's nothing superior about the NW cliff tiles. Maybe have a GDT edit the colors or something idk.

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Old 02-27-2010, 12:54 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
It's nice that people prefer my tiles over the much superior tiles from the newworld project, but it's impossible to ignore everything that has been said on more than two pages and just do a normal conversation acting like the other side is actually caring about what you say. Some people on this forum have such a narrow view on things that it's almost laughable. Why not actually talking about what is fun and what is not fun about Classic iPhone instead of comlaining over and over again about stuff that has nothing to do with the Classic iPhone project.

See the Classic PC project: Some people were complaining over and over again that Classic needs a client-side hit detection and ignored the fact that it needs to go back to the original gameplay and create new stuff like quests instead of talking about details no one cares about. It's like 'OH NO! THERE IS A TILE ERROR!" when you could just play or work on your own interesting Graal server project.

I hope the discussion can go back to the topic
I've never played the iPhone server, Xor showed me around once and things have changed since then so can't really comment too much other than from screenshots and videos I have seen and again having to talked to several of the players that had logged onto the PC server (that also happen to think that the tileset changes are "shoddy"), I don't see any reason to believe people are playing it due to any type of solid gameplay, but I believe the one thing it has going for it is quite simply the sheer huge playercount you can interact with.

While it's a little disappointing from a Classic player perspective to see so many with a nickname starting with Apprentice/Co-Leader/General/Leader etc Guilds are something that help encourage player interaction, something that can also be achieved through Sparring, PKing and Events though I don't think much effort has been put towards this yet.

With regards to Quest related content, i'm not sure if there is supposed to be any direction with that but I did notice that yet more of the Classic levels were taken in the form of the Gnome Caves for the tutorial server, this time being from a later date than the initial iPhone level set.
Again I don't know if they're being used or in what capacity but I think you'd have to do alot more than copy those to the server to create a Quest setup that would be attractive.

Something else to consider is Economy related content, Gralats are something that are required for purchasing + furnishing houses, aswell as creating Guilds, yet the only method of obtaining them last I heard seems to be cutting bushes and paying for them with real money which again I can't imagine being very attractive.

You bring up the point about the issue the PC server had with Hit Detection (although there were plenty of other issues that were raised), yet instead of further focussing on types of Community based content, or exploring alternative aspects of gameplay, you yourself seem to have focussed on the pointless and insignificant update of changing the tileset and building appearances, which unlike the Serverside Hit Detection we used to have on Classic no players had actually complained about the tiles used before.
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Old 02-27-2010, 02:21 AM
fowlplay4 fowlplay4 is offline
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you yourself seem to have focussed on the pointless and insignificant update of changing the tileset and building appearances
I suspect Nintendo lawyers had something to do with this, or else they never would of been replaced, and it's just not worth fighting to get kicked off the App Store over some tile gfx.
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Old 02-27-2010, 02:33 AM
ffcmike ffcmike is offline
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I suspect Nintendo lawyers had something to do with this, or else they never would of been replaced, and it's just not worth fighting to get kicked off the App Store over some tile gfx.
If true then fair enough, though this doesn't explain why the cliff tiles were replaced as they are not the same as from LTTP whereas castle tiles are exactly the same, and again i'm hearing that most players on iPhone dislike what it has been changed to.
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