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  #1  
Old 10-27-2009, 06:18 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by firefighter View Post
Examples?

Differences:
  • global and local fighting systems (area and player specific)
  • weapons
  • baddies
  • quests
  • levels
  • inventory (server-side and also client-side)
  • mining system
  • shop/item system
  • partying
  • guild system
  • player kill / baddie kill system
-> no similarities

Depends on the point of view...
Uh we (Zodiac) have all of those unless you're referring to specific differences in those systems.
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Old 10-27-2009, 06:58 PM
firefighter firefighter is offline
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Uh we (Zodiac) have all of those unless you're referring to specific differences in those systems.
As I said: depends on the point of view

And if, how are the differences between GK, Zodiac, Unholy, Zenox and all the other classic servers?
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Old 10-27-2009, 11:16 PM
Sage_Shadowbane Sage_Shadowbane is offline
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Originally Posted by firefighter View Post
As I said: depends on the point of view

And if, how are the differences between GK, Zodiac, Unholy, Zenox and all the other classic servers?
Because they are all built differently. Some revolving around different aspects.
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