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  #1  
Old 10-26-2009, 10:57 PM
Scouser Scouser is offline
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Originally Posted by cbk1994 View Post
Player businesses are one of the things that ruined Era's economy. I admit it was fun working for/owning one, but there are better ways to do it than what was done before.
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?
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  #2  
Old 10-26-2009, 11:18 PM
Rufus Rufus is offline
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Originally Posted by Scouser View Post
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?
Awesome thing to say, I think that's going in my signature!
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  #3  
Old 10-26-2009, 11:31 PM
salesman salesman is offline
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Quote:
Originally Posted by Scouser View Post
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?
Because a 2d modern server with an average playercount under 100 is not nearly as complex as an entire nation?
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  #4  
Old 10-27-2009, 08:50 PM
Scouser Scouser is offline
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Originally Posted by salesman View Post
Because a 2d modern server with an average playercount under 100 is not nearly as complex as an entire nation?
But dont those countrys having millions of inhabitants mean that its more likely there going to have an economy? Its hard to get an economy due to it having less people, n'ermind keeping it.

If you look at runescape, there economy is the best ive seen by far, the prices of items are actually influinced by how much a player pays (Merching Clans rig the economy and whatnot)

But what that means is, you set a price of 20k on a gun, 10/100 of era's players (They all bought the gun) pay over 20k for that gun. Lets say they pay 25k each, and another 10/100 of those players pay 15k for the gun.
That would leave the prices the same as it was (The prices are updated dayly/weekly).

In the scenario that 10/100 people buy the gun for 25k, but 90/100 buys the gun for 20k, you would add the total's up in the amount of cash spent on the guns (In this case 25000 x 10 + 20000 x 90 which = 1800000 + 250000 = ) You then do 2050000/100 which = 20500 (Thus the price being higher'd).

Enabling a system like this in Erav2 or whatever your calling it, would keep a stable economy, but obviously, it would mean a reset and alot of work.
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  #5  
Old 10-27-2009, 09:25 PM
Frankie Frankie is offline
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Quote:
Originally Posted by Scouser View Post
But dont those countrys having millions of inhabitants mean that its more likely there going to have an economy? Its hard to get an economy due to it having less people, n'ermind keeping it.

If you look at runescape, there economy is the best ive seen by far, the prices of items are actually influinced by how much a player pays (Merching Clans rig the economy and whatnot)

But what that means is, you set a price of 20k on a gun, 10/100 of era's players (They all bought the gun) pay over 20k for that gun. Lets say they pay 25k each, and another 10/100 of those players pay 15k for the gun.
That would leave the prices the same as it was (The prices are updated dayly/weekly).

In the scenario that 10/100 people buy the gun for 25k, but 90/100 buys the gun for 20k, you would add the total's up in the amount of cash spent on the guns (In this case 25000 x 10 + 20000 x 90 which = 1800000 + 250000 = ) You then do 2050000/100 which = 20500 (Thus the price being higher'd).

Enabling a system like this in Erav2 or whatever your calling it, would keep a stable economy, but obviously, it would mean a reset and alot of work.
nobody cares
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  #6  
Old 10-27-2009, 09:26 PM
Scouser Scouser is offline
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nobody cares
Prove it.
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  #7  
Old 10-28-2009, 10:10 AM
GarethOmni GarethOmni is offline
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Prove it.
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  #8  
Old 10-26-2009, 11:37 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Scouser View Post
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?
Which means we should take no steps to prevent the economy from dying .
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