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View Poll Results: Why do you like gangs?
Raiding 33 58.93%
Role-play 16 28.57%
Working my way up the ranks 20 35.71%
Gang Events 13 23.21%
Other (please share) 2 3.57%
I do not like gangs 12 21.43%
Multiple Choice Poll. Voters: 56. You may not vote on this poll

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  #1  
Old 10-14-2009, 06:59 PM
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Your thoughts (Gangs)

In my opinion, gangs are the most important gameplay factor on Era. Without gangs, Era would never have become as popular as it is. However, it is very clear that gangs are not what they used to be -- people have changed, and gangs have changed with them. I have noticed gang activity reaching an all-time low, and I don't think constantly replacing leaders will solve anything anymore.

Please share your opinion about gangs because this is your chance to hopefully have an impact on where they go from here. What makes gangs important to you? What are you favorite things about gangs?

For me, it would have to be the competition...gang rivalry. I also enjoy the RP side of gangs, but when it comes down to it, it doesn't matter what hat I'm wearing, I just enjoy trying to be the best.
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  #2  
Old 10-14-2009, 08:29 PM
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In my opinion.. gangs are really only fun when you can actually get into one and have money to buy things to support your raiding fun. The best part for me when I was in a gang and had money was the raiding. But now that I don't have money or anything, Era is really no longer fun in any way shape or form.. I personally think Era would be a lot more fun if the economy wasn't so messed up and the guns weren't so impossibly hard to get. Really at this point the only way to get anything half good is to have a rich friend that's willing to give you things. But as far as gangs go.. I think it would be nice to make it so ANYONE can join a gang.. and make raiding more interesting, by I don't know.. ? Make it more challenging? rather than just "Hi BH, LC r got ur base, come get it we keel u!".
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  #3  
Old 10-14-2009, 08:38 PM
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I like raiding, but it gets boring real fast. The reason is, whats the point? You don't get any points, items, money, etc.. IMO in each base there should be a computer that can be hacked. A gang can hack it and then they control all the doors in their enemies base and then basically own that base. It'd be like the party bases. In addition to this, if like every 5 minutes a point was given to the base's owner, those points could be used to maybe upgrade their base or to purchase gang items. Base upgrades could be, higher door hp, faster healing, etc.

Another idea I have had for a while is, their should be automated gang events. Such as hacking another bases computer and then having to download it onto your computer before the time runs out, or defend your base for x amount of minutes, or destroy the crates at <instert gangname>'s base. There could be one of these say every 4 hours or so, or maybe could be initiated by a gang. With different modes, gang raids would rarely ever be the same. This wouldn't be to hard to do either, and i think it would make raiding/gangs more fun.
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  #4  
Old 10-14-2009, 09:03 PM
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Gangs are fun if:

It has to mean something that you're a part of a certain gang (What I mean is that it shows that you have accomplished something to be apart of a gang, and people should recognize that). Gangs now are too easy to get into. I think they should be more exclusive, and respected.

Raiding is raiding. Gangs just need to be more active to make raiding more fun.

The gang has roleplay. I dont know about the rest of era, but I have always enjoyed Gang roleplay. Gives the game a better environment.
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  #5  
Old 10-14-2009, 10:20 PM
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I've always like gangs, but some people turn the gangs crappy. I mean like every time someone gets a gang they want to make it into a mafia gang like Morano Family.

Examples: Black Holst, and Tachi.

It was cool of the staff to bring back Tachi, it was all good until i heard "we are going to turn Tachi into a mafia gang." that was a stupid move. Every time your on tachi tag u go in the base and it auto setsbody to tachi body. I find that stupid.

When gnome_88 guy had Black Holst it straight up turned it into a Mafia Gang.


I think role play is retarded.


Raiding is really fun, but (Example~>) when like LC takes over BHs base, and LC has the base for along time BH gets tired so they get a nuke and destroy everyone at Main room. and BH takes over their own base. Thats when Raiding starts turning *** and the mojority of the people in gangs stop raiding because of the nukes...


It's really easy to make rank up in the gangs. All you have to do is stay loyal, respect members, and be ontag for any raids or gang events.



oyea BTW BRING BACK GANG GUNS!!!
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  #6  
Old 10-15-2009, 04:52 AM
Dark_Zeratul101 Dark_Zeratul101 is offline
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Huh? Roleplaying in gangs is ancient. It started waaaaay back when Black Holst was created by Drakaden; it was minimal, but it was there.
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  #7  
Old 10-15-2009, 05:54 PM
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I stated this before in another thread, but i'll post it again.

You could set up a warehouse that can be controlled by any gang for a set amount of time, (like 2 hours) and for that time, the gang can build weapons/ammo/etc for cash. They don't get to use any of this equipment, its just for pure profit.

Another idea is putting in Control Points around the era map (CPs) Whichever gang has the most control on the CPs will get damage buffs, speed increase, etc.

Lastly, a quest hub for gangs only would be the most obvious way to increase gang activity. Whichever gang has control of the quest area, can do the daily quests for a set amount of time before it is contestable again.

Would be nice to see the mass messages filled with "DANGIT BLACK HOLST, LET US FREAKING QUEST ALREADY!"
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  #8  
Old 10-15-2009, 06:43 PM
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Personally, I often got remove because my acct was graal1561651, Put communication acct name, it would be better
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  #9  
Old 10-15-2009, 10:30 PM
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In my opinion Morano Family needs to be brought back, not given to Wil Soul, and Tachi and Black Holst and all the other gangs need to be refrained from being stupid fake Mafia gangs.
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  #10  
Old 10-15-2009, 10:42 PM
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what ever you do to gangs, dont **** up raiding thats what era is revolved around and it should stay that way
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  #11  
Old 10-15-2009, 11:26 PM
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Nice signature, Eclipse. I likes.

In any event, I hope he's not taking this poll and doing away with things that don't have many votes, that'll be the another idiotic move to add to his "bucket" list seeing as 95% of Era doesn't even use this forum, or forums in general. I'd suggest you hold a poll ONLINE, or integrate the forums in-game, like I stated before.

Anyways, all aspects add to fun in Gangs, even the newest one, Gang Events. People joined gang based on their preferences, if you liked to roleplay you worked into Morano, if you liked to PK you WORKED into LC. If you were learning to PK but wanted a "feel" for gang, you joined Tachi or BB. Black Holst was border-line needing to be good and simply having potential. I for one was in everything, one day I liked to raid with new players, next day I wanted to hang with Kae, next day I wanted to PK with Diaz, finally I enjoyed the roleplaying and working my way up Morano, so it stuck. So I'd suggest including it all. Options are always good.

So if you're building a new gang thingy mabob jawn thing, add all those things, and don't do without any. Simply use each of those as to what to create more content for and add more emphasis on. Like Raiding is the original and most essential part of gangs, thats the core of them... their most interesting and attractive aspect. So, pump that up.

And, yeah... lets give the Morano Family to Lexus... (roflmao irl). Don't worry about it, Jr. I don't want a gang, if I did I'd have one. I'd still laugh at the thought though.

Era needs atleast 1 roleplaying gang, thats just the final say on that. Doesn't matter which, since having the title of (Morano Family) is so damage-inflicting to gangs as a whole that its been banned by omniscient administration, we'll rockout with what we got.

You need:
1 Lower Tier Gang (New Players, Learning to PK) Which was initially Tachi
1 Middle-Borderline Gang (Potential Players, Good Players blended in) Black Holst Originally
1 Elitist Gang (Great players) Back in the day, Los Carteles
1 Role-Playing Gang with Good-Great Players - Back in the day Morano.

Today all gangs are easy to get into, no one sets standards. Except for me, of course... but thats a given. Which turns off players from showing pride in their gangs, because whats the difference from this gang and the next? Even most of the Leaders are cynical about the matter.

Whether you like it or want to approach or not, a Gang Leader will play a Key Role in any fun, interactive gang concept you come up with. So I'd suggest you not discard or "ignore" the problem, and actually engage it and thoroughly plan it out.
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  #12  
Old 10-16-2009, 03:17 AM
Vman13x Vman13x is offline
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I loved raiding, but I hate all those ideas about controlling gang bases and stuff like that.

Gangs just suck now everyone can get in. In my opinion delete the party system and add a member limit onto the gangs.
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  #13  
Old 10-16-2009, 03:21 AM
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MF was always my favorite gang, mostly because of the MT though.
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  #14  
Old 10-16-2009, 03:46 AM
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I really doubt a semi-clever person wouldn't solely base his decision of a forum poll. I'm sure he's just doing that to get the opinions of the people on here (which the administration never seems to do), but I digress.

Even though you're an idiot, I have to agree with you. Diversity and different gangs is a good way to keep things different and appeal to people's different tastes. Need to figure out a way to increase raiding, gang activity, and create and keep up gang events.

Oh I wasn't even close to asking for MF.

Junior.
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  #15  
Old 10-16-2009, 04:09 AM
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I'm just trying to generate discussion. I want to know what you guys find important, and why.

Stay on topic or I will delete your posts.
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  #16  
Old 10-16-2009, 04:09 AM
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I <3 raiding and <3 role-playing.

But I really don't like gangs right now.... they can get preety unfair.
I was in BH for some months and I was preety devoted to it. I spended my cash + ammo + ECs on that gang.... and then the leader gets changed and basically everything I worked for is gone. >:[

Now, I suggest Era should use the gang system suggested by Geovanni Cassini. It's way more democratic, and it'll be more "gangish". Basically you can start your own gang with your friends/join one. totally street-like. Not like the current gang system
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  #17  
Old 10-16-2009, 04:16 AM
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Quote:
Originally Posted by Nataxo View Post
I <3 raiding and <3 role-playing.

But I really don't like gangs right now.... they can get preety unfair.
I was in BH for some months and I was preety devoted to it. I spended my cash + ammo + ECs on that gang.... and then the leader gets changed and basically everything I worked for is gone. >:[

Now, I suggest Era should use the gang system suggested by Geovanni Cassini. It's way more democratic, and it'll be more "gangish". Basically you can start your own gang with your friends/join one. totally street-like. Not like the current gang system
Very good point, and I think that's something that should be discussed. Era has pretty much always had a set number of gangs...but is that really the best way to do things?

At one point we had "street gangs" that anyone could purchase. The ideas behind the system were decent, but it was carried out poorly, and eventually the idea was abandoned.

I'm personally all for allowing anyone to form a gang, but with certain limitations and requirements.
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  #18  
Old 10-16-2009, 04:32 AM
Nataxo Nataxo is offline
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Quote:
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I'm personally all for allowing anyone to form a gang, but with certain limitations and requirements.
Hmmm.... I belive GC's Scotland Yard had a very nice application back when..... mmmmm deo was manager? not sure. But it was amazing.

And last time I cheked Scotland Yard has its 6 members active and like a list of at least 15 people....
ALSO they had uniforms and stuff

Perhaps you should make some partys go to a level between partys and gangs for them to be on the waiting list for when a gang breakes or gets abandoned idk :P

(And have a limit of around 20 people on the party?:O)

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Old 10-16-2009, 05:18 AM
deathbarrier99 deathbarrier99 is offline
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Quote:
Originally Posted by salesman View Post
Very good point, and I think that's something that should be discussed. Era has pretty much always had a set number of gangs...but is that really the best way to do things?

At one point we had "street gangs" that anyone could purchase. The ideas behind the system were decent, but it was carried out poorly, and eventually the idea was abandoned.

I'm personally all for allowing anyone to form a gang, but with certain limitations and requirements.
I was there with the street gang from beginning to end and I thoroughly enjoyed it. I thought the idea of people making their own gangs with ranks and choosing their own banks was wonderful. Of course there were quirks that had to be sorted out but that whole idea was fantastic.

I think a polished version of a street gang system is a great replacement for the current gang system.
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  #20  
Old 10-16-2009, 06:09 PM
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street gangs failed because it became a chore rather than something that was fun.
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  #21  
Old 10-16-2009, 06:41 PM
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Quote:
Originally Posted by Venom_Fish View Post

Today all gangs are easy to get into, no one sets standards. Except for me, of course... but thats a given. Which turns off players from showing pride in their gangs, because whats the difference from this gang and the next? Even most of the Leaders are cynical about the matter.

Whether you like it or want to approach or not, a Gang Leader will play a Key Role in any fun, interactive gang concept you come up with. So I'd suggest you not discard or "ignore" the problem, and actually engage it and thoroughly plan it out.
I'd like to retort to this.

I asked all gangs if i could join the ranks, and all but black holst have given me the cold shoulder.

Black Holst wasn't too kind either, the chief or whatever asked me to spar, i got him down to 50hp, then he pulled out a lexel and just annihilated me, afterwards called me a noob and put me on ignore.

As for the others, i asked and receieved no response. So is getting into gangs easy? From my position, definitely not likely.
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  #22  
Old 10-16-2009, 07:21 PM
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Gangs got a lot better after the Gang Guns were removed
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  #23  
Old 10-16-2009, 07:30 PM
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Raids should become alot huger, im not talking about points and stuff, just classic Raid.

Raiding for Raiding, just for pure fun.

The Gmap can always become bigger, and make more gangs also Era Mafia. And that will also make cars more popular ( Longer road to places. )

Also fix every gang, giving each gang a special thing. Not a gun, but something Unique in each gang. And expanding the bases could be fun to.
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  #24  
Old 10-16-2009, 07:45 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Pelikano View Post
Gangs got a lot better after the Gang Guns were removed
I wouldn't be opposed to re-adding gang guns, and I believe this is planned, but they need to (1) not be part of the economy; gun rack? and (2) not be any better than any gun any gang-less player can get.

There were also some really stupid decisions made by gang leaders about guns. For example, whoever decided to replace the BHer with that rifle thing needs to be shot.
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Old 10-16-2009, 07:54 PM
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For example, whoever decided to replace the BHer with that rifle thing needs to be shot.
Lol :-D
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  #26  
Old 10-16-2009, 08:01 PM
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My idea based off the game, The Godfather 2.

No set gang base for each gang... bare with me. No player owned businesses... bare with me. Each business can be taken over by a gang (like a party base). The gang that has taken over a business will collect the profits from that business while they have it occupied.

The businesses can be NPC run and stocked automatically at certain times, just like any other NPC ran business. The gang could have the option to stock certain items as they please. There could be NPC guys inside the business and their outfits can change depending on which gang has the business taken over.

All gang fighting can take place behind the counters, or in the main store to make buying items difficult . A gang member putting his life on the line deserves reward, correct? The money earned from businesses can be divided among gang members in a paycheck form or they can be paid for how they perform in raids, etc.

If people want to make money they'll get on and raid... This would create constant raiding and actual competition for gangs.
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Old 10-16-2009, 08:49 PM
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Wouldn't it give people in the gangs huge profits? While giving the noobs left with nothing, and no good gun. Then the gun prices rise higher and higher.
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Old 10-16-2009, 08:51 PM
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street gangs failed because it became a chore rather than something that was fun.
^this
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Old 10-16-2009, 08:52 PM
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I wouldn't be opposed to re-adding gang guns, and I believe this is planned, but they need to (1) not be part of the economy; gun rack? and (2) not be any better than any gun any gang-less player can get.

There were also some really stupid decisions made by gang leaders about guns. For example, whoever decided to replace the BHer with that rifle thing needs to be shot.
Nah dude, let's get real.

The staffs that changed the gun need to be shot .

I love the Gun rack idea, but that'll only work if the gang gun doesn't change whenever the leader feels like it. I also don't like the idea of only a few people being able to use those gang guns.

Gangs have gotten to a point that a random person owns it and all his friends join it, now he chooses 4 of his best friends, gives them gang guns, the gang will eventually fail after 2 weeks and everything repeats itself.
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Old 10-16-2009, 09:00 PM
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just delete gang guns and never bring them back. it's the most retarded concept for gangs. back in the day it was alright because the gang gun was nothing but a novelty item and not many people used it.

the gun rack idea is decent, but seriously, just get rid of gang guns as a whole. they serve no purpose.
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Old 10-16-2009, 10:10 PM
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I agree with Frankie there. The gang guns is not fair, getting a good gun because your in a gang isn't the point behind the gangs.

Gangs are for Raiding.
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  #32  
Old 10-17-2009, 02:05 AM
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They are very dangerous and more often than not are centered around highly unethical behavior. I can't condone something of that sort.
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  #33  
Old 10-17-2009, 07:42 AM
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They are very dangerous and more often than not are centered around highly unethical behavior. I can't condone something of that sort.
Are you talking about the gangs or the whole graal community


I'd have to sympathize with you though, its really hard to even want to join a gang when mostly everyone inside said gang is immature and just live for flaming and provoking others.
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Old 10-17-2009, 11:35 AM
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Yeah, many gang people like to annoy other non-gang people, that's why they are provoking them all the time...

It is really sad that Era have gangs like that.
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  #35  
Old 10-17-2009, 08:28 PM
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Gang Guns weren't an issue until the Sg552, rather than nerfing it... they buffed everything else, so much wisdom... its overwhelming. Anyways, just bring them back with Gun Rack and from then on, things should be easy to work out.

This new gang system seems to be lacking in many things, if gangs are so "temporary" and swiftly changing, I don't see how most of the options for voting up there would come into play. Like Working up ranks, or role-playing, even Gang Events. That new system seems to only promote raiding, which is the most significant... I agree. But the others are a great asset collectively, as well.

Well, rather than us splurting out ideas and opinions on a matter that we don't have the specifications for. It'd be wiser if you would map out the entirety of whats what with the new "system". As in, how it'd function, how things would come into play, so on and so forth.

Basically explain it exactly, that way it'd be easier to provide critique as well as our likes/dislikes. We can then provide the best-possible feedback.

Quoting Lexus: You're an idiot
Response: Yeah, and you're not a virgin.
(Burn).

Hmk, also... Street Gangs were indeed an utter failure. At first, people endulged and enjoyed the idea. (Like EVERY other new thing that comes to Era), after a good week to two weeks, as usual... they reclined and eventually fell to bits. Which was expected by the Administration who then returned Large Gangs, as planned... things rose again.

So I'd love to see new era start out with street gangs to build some hype, then when or if they fall... simply revert back to Large Gangs. Which is what I predict will indeed happen.
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  #36  
Old 10-17-2009, 11:40 PM
Dark_Zeratul101 Dark_Zeratul101 is offline
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Not only were the Street Gangs terribly dull, all their gang bases had the exact same shape and size; it was a massive failure. You can't use an automated systems to make a unique gang -- same goes for the automated businesses. There's a reason it was wiped out.
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  #37  
Old 10-18-2009, 12:04 AM
Dnegel Dnegel is offline
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Yes, every gang base needs to be very unique. It will give the players a better "Feel" when they play!
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  #38  
Old 10-18-2009, 03:14 AM
Dark_Zeratul101 Dark_Zeratul101 is offline
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No, it's not just bases.
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  #39  
Old 10-18-2009, 04:54 AM
swift swift is offline
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I personally like gangs for role-playing.
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  #40  
Old 10-18-2009, 10:23 AM
Dnegel Dnegel is offline
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Quote:
Originally Posted by Dark_Zeratul101 View Post
No, it's not just bases.
Ofc not, but the bases is one important thing for the gang.

The people that gets on tag should get Automaticly a replaced body, for your rank.

F.eks Black Holst *Grunt* Gets a specific body for that rank. It would been very nice. It would also bring some reality and maybe roleplay in to the game again.
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