Quote:
Originally Posted by Mark Sir Link
on another subject, isn't keydown vastly superior since it will work if players choose to remap their keys?
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Yes, but it can get problematic when you want to support more keys than Graal lets you control.
Also, it is awkward to have an event-based system when limited by polling for checking the input.
keydown has its merits, but there are definitely cases where you would want to use
onKeyPressed or
GraalControl.onKeyDown.