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Originally Posted by Minoc
1) Leave the server open, encourage players to submit personal content and use their contributions in the building in the new overworld (houses in towns, guildhouses, possibly even minor quests).
I believe the personal touch had provided a lot of the original server's charm.
Of course, you will not be able to get a decent amount of player contributions while the server is under-construction.
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While I agree that this is "true" to the server's origin and should play an important role in the foundation, I feel that a standard of quality needs to be met for this (I believe someone else has mentioned the quality of work/levels before in reference to staff/LAT). And on that note, this isn't really the time to implement that. I believe that they are right in wanting to focus on the bare essentials, start off small and work the server back into its growth.
Quote:
Originally Posted by Minoc
2) Leave the gameplay simple - there is no need to have a complicated economy on Classic. Allow gelats to be obtained by cutting bush. There is no need to have a G2K1 economy with a tendency to mess up, especially considering the relatively low potential amount of players.
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A functional economy is essentially complicated. An uncontrolled economy is easy, which is what we've always had with Classic. What's the point of even having any kind of economy if money is worthless?
Quote:
Originally Posted by Minoc
3) Give the players something to explore - as you said, exploration is a major aspect of the game. I understand why you wish to make the overworld smaller, but I wouldn't go too far.
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Didn't he say they wanted to keep it small to start off with? I think it makes perfect sense, unless I missed the bullet about them wanting to keep it small for good without any plans of expansion.
Quote:
Originally Posted by Minoc
4) Maintain the old and simple level style - by old style I don't mean tile-errors. Avoid random-pathways and other styles that are often used in modern servers that do not reflect Classic's spirit.
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Are you suggesting that only the default tiling should be used just for the sake of maintaining a Classic "feel"?
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Originally Posted by Minoc
5) This idea is a bit more controversial - get rid of the FAQ team until you find it absolutly necessary. Having an interactive online walkthrough of the server discourages player-to-player interaction.
It'd be better if players who get stuck in the game would seek their fellow players for help, instead of asking an official figure.
If you wish to explain basic concepts, have an in-game or a linked out-of-game FAQ.
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This is the only point I agree with. Majority of the interactions "back in the day" made the playing on the server fun. If a group of players got really stumped and couldn't wing a quest on-the-fly, they could have always consulted with shockedfrog's guide. Seeing the decreased demand for GP as security improved with the game, GPs should have a dual function of rules enforcement as well as answer basic questions and provide requested assistance. FAQ should be a volunteer responsibility, with one of the reasons for it being the hope that it can increase player interaction. Only problem would be hostilities from veteran players against newbies, but the beauty of player interactions (if there are enough players) is that there'll always be people that will be willing to fight against the PKers and guide the newbies, and those players won't have to be staff to do it.
Honestly, Minoc, I think you need to realize that regressing won't do any more or less good than revamping. I'm not saying certain things that we enjoyed from back in the day shouldn't be brought back at all, but relying on it like it's the Holy Grail is the wrong answer. The resources, in the aspect of personnel and players, are drastically different than it was before.