Quote:
Originally Posted by Skyld
The advantages of using uploadfile() is that you don't need to mess about with requesturl() (or an external webserver at all) to check for updates; having a task ran every 5 minutes even when nobody is uploading is more processor-intensive than just handling the uploads when they come. The iPhone games are all using uploadfile() to allow people to upload their in-game display pictures and it works pretty well. I would promote it's use over an external webserver anytime.
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Can you explain how you would limit the files they can upload? I'm not too keen on players uploading .exe files, for example.