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Originally Posted by LordSquirt
Gang Wars believe it or not also takes some strategy. For example, whether or not to put Player A in or Player B in.
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lets take a look at koth. you're on the playing field during the whole event, constantly pking and using tactics to take over and hold the base. in gang wars you sit in a small box deciding who in your gang gets to spar next. I think there's a huge difference in strategy here. it's stupid to even try and call gang wars strategic.
Quote:
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Originally Posted by Thanatoses
Dying down to the skill-base thing again. GW still tests member-quality. In isolation, put your best against the best of other gangs. Looks to be gang-rounded to me. On UN I see guilds do that all the time, works great.
I doubt there'd be any complaints if Era's PK Chain wasn't so absolute. It practically a test of individual ability, you may disagree but individual ability does affect gangs just as much as collective power.
Every gang has grunts and then has its power-players, ex. LC, Frankie = A Grunt, Frank = A Power Player.
GW tests the power players to see who is the strongest amongst them.
I mean, if individual skill didn't impact gangs, how do you explain the impact I bringforth?
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there's hardly a handful of people on this server that actually have skill in spars. everybody else relies on their speed level and their gun. spars hardly mean anything these days to me especially when it's for a gang event.
if you're so bent over individual skill, keep it to spar tournaments. don't keep using this **** as a gang event.