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Old 05-25-2009, 03:06 PM
LordSquirt LordSquirt is offline
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Gang Wars believe it or not also takes some strategy. For example, whether or not to put Player A in or Player B in.
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Old 05-25-2009, 04:14 PM
Frankie Frankie is offline
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Quote:
Originally Posted by LordSquirt View Post
Gang Wars believe it or not also takes some strategy. For example, whether or not to put Player A in or Player B in.
lets take a look at koth. you're on the playing field during the whole event, constantly pking and using tactics to take over and hold the base. in gang wars you sit in a small box deciding who in your gang gets to spar next. I think there's a huge difference in strategy here. it's stupid to even try and call gang wars strategic.

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Originally Posted by Thanatoses
Dying down to the skill-base thing again. GW still tests member-quality. In isolation, put your best against the best of other gangs. Looks to be gang-rounded to me. On UN I see guilds do that all the time, works great.

I doubt there'd be any complaints if Era's PK Chain wasn't so absolute. It practically a test of individual ability, you may disagree but individual ability does affect gangs just as much as collective power.

Every gang has grunts and then has its power-players, ex. LC, Frankie = A Grunt, Frank = A Power Player.

GW tests the power players to see who is the strongest amongst them.
I mean, if individual skill didn't impact gangs, how do you explain the impact I bringforth?
there's hardly a handful of people on this server that actually have skill in spars. everybody else relies on their speed level and their gun. spars hardly mean anything these days to me especially when it's for a gang event.

if you're so bent over individual skill, keep it to spar tournaments. don't keep using this **** as a gang event.
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Old 05-25-2009, 06:54 PM
Aldaris Aldaris is offline
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Originally Posted by LordSquirt View Post
Gang Wars believe it or not also takes some strategy. For example, whether or not to put Player A in or Player B in.
I agree with this completely.

As far as KoTH goes, the tactical strategy provided during that event isn't much more abundant than the one that Gang Wars presents. The main gist of KoTH is "Lets meet up, go through exit ____, and rush the chest!" or "Lets lame the outside of ____'s healing room, and make sure they don't win!" <-- followed by those two sequences comes the infamous barrage of bullets; hardly considered tactical.
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Old 05-25-2009, 07:46 PM
Frankie Frankie is offline
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Originally Posted by Aldaris View Post
I agree with this completely.

As far as KoTH goes, the tactical strategy provided during that event isn't much more abundant than the one that Gang Wars presents. The main gist of KoTH is "Lets meet up, go through exit ____, and rush the chest!" or "Lets lame the outside of ____'s healing room, and make sure they don't win!" <-- followed by those two sequences comes the infamous barrage of bullets; hardly considered tactical.
usually LC has 3 different people from each gang trying to lame our spawn yet we still win.
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