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View Poll Results: Classic Server should..?
be left as it is. 4 6.15%
bring back it's original levels and hit detection. 51 78.46%
bring back ONLY the original levels but leave the hit detection as is. 1 1.54%
bring back ONLY the original hit detection but leave the levels as is. 9 13.85%
Voters: 65. You may not vote on this poll

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  #1  
Old 05-08-2009, 10:22 PM
-Albus -Albus is offline
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Time based incentive is kind of lame as well. What I would like to see is a guild ranking system where guilds earn points based on pk rating, time spent on tag, etc.
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Old 05-08-2009, 10:25 PM
Rufus Rufus is offline
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Originally Posted by -Albus View Post
Time based incentive is kind of lame as well. What I would like to see is a guild ranking system where guilds earn points based on pk rating, time spent on tag, etc.
I suggested that a while back, but it was deemed unnecessary as US is the only active guild on Classic, apparently.
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Old 05-08-2009, 10:27 PM
-Albus -Albus is offline
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Originally Posted by Rufus View Post
I suggested that a while back, but it was deemed unnecessary as US is the only active guild on Classic, apparently.
If they implemented some sort of guild ranking system with some sort of rewards, I would hope it would attract guilds to the server to try to be the best.
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Old 05-08-2009, 11:37 PM
BlackSolider BlackSolider is offline
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Originally Posted by -Albus View Post
to try to be the best.
IMO being the "best guild" isn't about tag time; any guild can recruit a bunch of active noobs to gain tag time.

Being the "best guild"(imo) means having respect. Respect is earned by winning, whether its guild wars (not that there is a defined way to win a war,) events, tournaments, rankings, etc.

I've never held too much value on having the most people on tag. I'm more concerned with having people do something while they're on tag. Represent your guild where and when it counts; not while you're idling.
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Old 05-09-2009, 01:18 AM
dmhabe dmhabe is offline
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Originally Posted by BlackSolider View Post
IMO being the "best guild" isn't about tag time; any guild can recruit a bunch of active noobs to gain tag time.

Being the "best guild"(imo) means having respect. Respect is earned by winning, whether its guild wars (not that there is a defined way to win a war,) events, tournaments, rankings, etc.

I've never held too much value on having the most people on tag. I'm more concerned with having people do something while they're on tag. Represent your guild where and when it counts; not while you're idling.
We (BTK) have a "Guild War" script that allows us to designate a war between 2 guilds to a certain kill limit ex: 5v5 first to 1,000 Kills

We made that really popular on UN
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