Quote:
Originally Posted by napo_p2p
disableselectweapons and showstats are clientside only functions. They affect the player only. It looks like you need to run the code clientside. Put //#CLIENTSIDE at the top of your scripts.
The callstack overrun happens when your script is executing too many functions too quickly. It'll probably go away if you switch the script over to clientside. (I bet you have a 0.05 timeout, which is too much for the server to handle).
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Inserting //#CLIENTSIDE at the top seems to have removed the errors. Thanks. But now won't my player's stats be vulnerable to cheap string editng kiddies? :P