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  #1  
Old 03-17-2009, 02:22 PM
sweetbruz sweetbruz is offline
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Oh I had no idea the developer population was so high. Though I guess the distinction between able to develop and actively developing is pretty important.
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Old 03-17-2009, 07:52 PM
DesolateRestriction DesolateRestriction is offline
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The cash shop idea is good when you first look at it, but there's several problems just from the start:

A lot of different people contribute ideas into the making of NPC(s).
You have ganis, gfx, scripting, and even concept design (the guy who had the idea in the first place.) Very rarely does one developer do all the areas, so who gets what? And how would a Levels Design developer benefit?
(You can't put levels in a cash shop.)
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Old 03-17-2009, 10:28 PM
Angelu Angelu is offline
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its the job of the server manager to hand out the money to the staffs
so if i get 100 $ from the cashshop and my server has 9 staffs + the manager evryone gets 10 $
i dont care who made the graphics ganis or whatever
a server is a group project
faqs and gps dont count for me because a server is bad made if you need this staff positions

my idea would be a lobby server where you can run around, chat and play the graal games (bomberman or whatever they are called)
it needs totally new sprites so you can do things like clothes you can sell in a cashshop
evry player can have his own room you can place items in like chairs tables or whatever
and maybe you can earn achivements (if you play 5000 hours on un you get a UN Nerd Statue or something like this)
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