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Old 02-26-2009, 07:21 PM
Rufus Rufus is offline
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Originally Posted by DarkCloud_PK View Post
I don't see the problem with its implimentation, it improves a lot of the problems associated with graal's current chat system.

toalls and toguilds are both horribly dated and dont work very well, honestly I don't like clicking messages every time I get one, i dont know who does.

sure there are some bugs but those can be improved. just because its a generic idea from somewhere else doesnt make it negative content. hell, graal in itself is a generic idea from another popular snes game, how it evolved since then is what matters. how this chat system evovles to adapt to classic is what matters.
Is the system cohesive with the rest of the server? Is the system even cohesive default Graal features which have existed for years? I'm not going to stress a "it's not Classic because it didn't exist years ago!" argument because I find that an easy route to take when reviewing new content, but it isn't current adapting on what was there in a progressive nature, which is what Classic needs. The chat system is not cohesive nor consistent with Classic, especially aesthetically. It is an integrated offering of something we already had with the exception of chat logging and ease of viewing, which has many workarounds anyway.

You suggested that by releasing this half-done and inconsistent chat system it removes the stagnation of the server, but all you're really doing is leading the staff into a false sense of security with their releases. This might please a few people for a few hours, but it really isn't something that is worth logging on to see and you of all people should understand how important that is right now.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 02-26-2009, 07:30 PM
DarkCloud_PK DarkCloud_PK is offline
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Quote:
Originally Posted by Rufus View Post
Is the system cohesive with the rest of the server? Is the system even cohesive default Graal features which have existed for years? I'm not going to stress a "it's not Classic because it didn't exist years ago!" argument because I find that an easy route to take when reviewing new content, but it isn't current adapting on what was there in a progressive nature, which is what Classic needs. The chat system is not cohesive nor consistent with Classic, especially aesthetically. It is an integrated offering of something we already had with the exception of chat logging and ease of viewing, which has many workarounds anyway.

You suggested that by releasing this half-done and inconsistent chat system it removes the stagnation of the server, but all you're really doing is leading the staff into a false sense of security with their releases. This might please a few people for a few hours, but it really isn't something that is worth logging on to see and you of all people should understand how important that is right now.
Its togglable, so you can have whatever chat system you desire. old or new. The only incohesiveness is that toalls and toguilds appear twice, in the chat window and in the playerlist/minimap as a bubble.

I never suggested it removes the stagnation of the server, no one single release will please anyone for more than a few hours alone. I dont even expect cards to do that, and thats a HUGE project and a HUGE new release It's all part of a bigger picture.
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