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Old 02-24-2009, 09:33 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by DustyPorViva View Post
People like to feel that the game they are playing is responsive. Clientside HD provides just that -- when you see a player and you hit them, they are hurt. It responds(though this reflects the script itself).
We do not get this with the current clientside hit detection. Why is that?
Quote:
Originally Posted by -Ramirez-
I wouldn't really consider lag "security", but I guess I can see how it might be viewed that way. If someone is intentionally making themselves lag to get an advantage, it can still be accomplished with serverside hit detection, although not in the same way.
Woops, I was rewording a paragraph, two sentences became one and I forgot to proof read. That wasn't supposed to be in my post at all.
Quote:
Originally Posted by -Ramirez-
This is essentially how it was before NPC servers existed. Did you feel the same about it then?
The old system worked pretty much the opposite way, or atleast it did to me. They've created a system to cater to the laggiest player.
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Old 02-24-2009, 09:35 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by maximus_asinus View Post
We do not get this with the current clientside hit detection. Why is that?
Like I said, reflects the script itself. Good clientside HD accomplishes the feeling of responsiveness.

Thor apparently has the numbers needed to replicate the default HD, why he didn't use it is beyond me.
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