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Old 01-31-2009, 12:32 AM
Tyhm Tyhm is offline
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All the way up to Sparkly Baddies, Rainbow Baddies and Translucent Baddies, probably. :-P
Well, it'd be easy enough to make a Gray Lizardon using inferior armor, shield and sword...but by the current progression it'd go Gray (2), Blue (3), Red (4), Gold (6), Green (Dragons, 8), White? (10), Black (Lizardons (striped), 12); with the speed boost from Lizardons and the damage boost from Goldwarriors being largely a unique Attribute.

Or conversely, we could say Normal (1-2), Blue (3), Red (4), Gold (6), Green (8), White (10), Black (12) - thus a normal-green Frog is a Normal, a Blue Frog is tougher, a Red Frog is tougher still, a Gold Frog's scary, a Double-Green (either pale or dark) is Lizardon-tough...
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Old 01-31-2009, 12:40 AM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by Tyhm View Post
All the way up to Sparkly Baddies, Rainbow Baddies and Translucent Baddies, probably. :-P
Well, it'd be easy enough to make a Gray Lizardon using inferior armor, shield and sword...but by the current progression it'd go Gray (2), Blue (3), Red (4), Gold (6), Green (Dragons, 8), White? (10), Black (Lizardons (striped), 12); with the speed boost from Lizardons and the damage boost from Goldwarriors being largely a unique Attribute.

Or conversely, we could say Normal (1-2), Blue (3), Red (4), Gold (6), Green (8), White (10), Black (12) - thus a normal-green Frog is a Normal, a Blue Frog is tougher, a Red Frog is tougher still, a Gold Frog's scary, a Double-Green (either pale or dark) is Lizardon-tough...
So awesome btw, could have tougher versions of bosses too(Faster/more damage/health) that go a different color ala diablo 2. They could be random encounters in treasure caves(From the old treasure map quest).

Also, harder baddies should also drop better stuff at higher rates.
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