
01-22-2009, 04:36 AM
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Banned
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Join Date: Feb 2007
Posts: 1,002
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Well, I agree with Rufus and Stephen here on most points.
However:
Graal currently is marketed as a game, and most people play it for the game (i.e., not everyone on a server is developing).
To specify the problem though, the marketing does not emphasize the community-driven servers. I think this is where it breaks down the most.
If Cyberjouers were to show that everything is made by players for the players, it may prove to be more effective than advertising the gold servers, the skills game, and a whole bunch of other stuff that will only avert attention away from what basically made Graal successful in the first place (playerworlds).
As Stephen said, Graal is only "thinning" their market by trying to appeal to multiple niches; they only end up neglecting them all in the process.
In terms of which niche has more potential (gold servers, playerworlds, skills, iphone, 3d), that's another argument.
The fact of the matter is that Cyberjouers has to focus on a niche if they want to get a stable and large playerbase (which is essential in any MMORPG). |
Last edited by WhiteDragon; 01-22-2009 at 08:48 PM..
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