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Originally Posted by Pimmeh
Hey everyone, seeing as people were complaining about the lack of activity and new levels here, I was gonna post a level that i have more or less completed recently.
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I think the level is pretty neat. There is a simple overall design with a decent amount of detail, and I can see everything fitting together and into a larger overworld. I would expect to see some trees separate from the forest mass, but I realise they would not fit in anywhere on this level, so maybe elsewhere.
Are the tiles leading up to the lower cave entrance blocking? It seems a bit counterintuitive to make the path you are expecting people to take look so obstructed. Also the two cave entrances being on the same y coordiante is a bit strange-looking, considering you expect the physically-lower one to be visually-lower as well if they are so close together. Props for the actual use of caves and multiple levels of elevation, though, caves are cool.
Is the line of mud at the bottom a path? I am used to seeing the "flatter" grass/mud transitions used for paths so I would feel awkward actually using that path, but I am not sure whether those are available on your tileset. Also it is a bit warped, who walks like that?
I do not like the building. The roof should extend somewhat beyond the wall, and for the windows being so fancy, the wall and especially the hole (does not even look like a door, to me) looks awfully plain. I guess you might be fixing both of those by adding NPCs at a later stage, though.
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I'd like some constructive criticism (that means NOT just: "You do this wrong" I have my own style, suggestions please) on it before I add in images and the like...
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That line is just arrogant as hell and makes you look like a huge jerk, in my opinion. Trust me, I am pretty knowledgable about either.
Preemptively attacking those you might criticise you, and also using the "it is my style defense" before anyone even criticised your style, are just signals that you are not even really interested in critique.
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Oh, its for a playerworld project, so there is still some flaws in the tileset.
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I really dislike the tileset overall, I do not think the colors are fitting together well at all and all the contrast and oversaturated stuff is pretty distracting (depending on the sprites you use, I guess).
I do not think the cliff tiles are tall enough, especially if there are caves in them (can characters even fit through them?), and they look way too right-angled relative to the ground, even more so considering that there are apparently stairs leading up on them. The level of detail and contrast on the cliffs (tiny, pale yellowish bricks) makes them stand out from the Graal/Zelda-style grass and trees design (with bushes and trees and rocks that are basically huge blobs, with detail drawn on, and glowingly green). The grass being darker and more saturated than the cliffs is somewhat offputting too.
The grass/grass and grass/mud transitions do not seem quite polished enough to me, but that might be because you omitted the corner tiles. The mud itself is a bit too repetitive, I think, and seems to be lacking the standard tileset random variations with rocks and everything.
Sorry for going on about the tileset so much when you posted in the levels and not the graphics forum, but I think I would like your level more if it was in the default tileset.