Graal Forums  

Go Back   Graal Forums > Gold Servers > Zone
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 11-18-2008, 01:01 AM
Minomato Minomato is offline
Gani and GFX Creator
Minomato's Avatar
Join Date: May 2007
Posts: 324
Minomato is on a distinguished road
Quote:
Originally Posted by jkool666 View Post
This is what Pheet is trying to say...

New players learn from our actions, they learn how to play the game based on what we do. So if they see us doing nothing but standing at enemy HQs laming players, they'll do that because they assume thats how you play the game.

While your playing Iricia, do some of the following
-Send team messages (blue text message) giving orders on bases to capture
-Capture bases of your own continueously

If a bunch of people do this, it will eventually let us play Iricia the way it was intended. There will always be a few base lamers, but entire teams standing as bases for 20 minutes streight is just silly...
...But we know perfectly well that wouldn't work.

The only way you could get people to change their way of playing, which they have adapted to for so long, would be to FORCE change on them by making it impossible to lame the enemy base.
Reply With Quote
  #2  
Old 11-18-2008, 01:03 AM
jkool666 jkool666 is offline
Ex-Zone God ;)
jkool666's Avatar
Join Date: Jul 2005
Location: Ontario
Posts: 2,329
jkool666 will become famous soon enough
Send a message via AIM to jkool666 Send a message via Yahoo to jkool666
Quote:
Originally Posted by Minomato View Post
...But we know perfectly well that wouldn't work.
With attitudes like that, no. Your choice, I guess you like base laming, not gaining experience or playing a map to its full potential.
^This answer goes for all Negative Nancys ;P
Reply With Quote
  #3  
Old 11-18-2008, 02:59 AM
Minomato Minomato is offline
Gani and GFX Creator
Minomato's Avatar
Join Date: May 2007
Posts: 324
Minomato is on a distinguished road
Quote:
Originally Posted by jkool666 View Post
With attitudes like that, no. Your choice, I guess you like base laming, not gaining experience or playing a map to its full potential.
^This answer goes for all Negative Nancys ;P
The point I'm making is that "talk" doesn't fix things. Action fixes things. Can't you communicate with other staff members to see what you can do about this? As far as I know, the most direct path to the solution is the most promising. I believe Dante would be able to help in some way, as he's already tried to accomplish such a thing.

In the many threads that have come and gone, the same problem keeps coming up- there's not enough players. Not enough players being on the server constantly means that there'll be times where people are forced to spawn camp, due to players not coming back to fight as swiftly as the opposing team prefers, or they won't play at all. I think we're pretty lucky that some people are still playing and we haven't taken away their only means of entertainment by now, even if it annoys others. It helps in the long run, basically. Restating my point, the only way you're going to not have people linger around their spawn points is if there are more people playing on the server- mainly Iricia.

If you don't like spawn camping, or being camped for that matter, you can just go to another planet, right? Whoa, wait a second... I just went on platform, and Darkness is getting spawn camped! How about that. And how about Zone Wars? Same deal, I'm seeing there; obviously, that planet was made for spawn camping, as the power generators are placed RIGHT in the teams' respective spawn locations. KoTH? Yeah: Why defend a four sided hill when you can keep the enemy pinned down in their own base while you gain points over time? I could go on for awhile, trust me, but I recognize that Alpha (Alpha/Spar, but I'm not talking about the Spar area) doesn't have this problem. What's this mean? Well, we can take what we did on that planet, learn from it, and put it to use on other planets!

Now, don't get me wrong here. I'm not saying all planets need to be like Alpha's design; I'm just saying that we can solve this problem with common sense and recycling the resources we already have. A shiney new system isn't necessary at all. Might be nice, but it's not needed. We've got what we need already; all it needs is some modifications and willing people to put the plan into motion.
Reply With Quote
  #4  
Old 11-18-2008, 03:12 AM
jkool666 jkool666 is offline
Ex-Zone God ;)
jkool666's Avatar
Join Date: Jul 2005
Location: Ontario
Posts: 2,329
jkool666 will become famous soon enough
Send a message via AIM to jkool666 Send a message via Yahoo to jkool666
Quote:
Originally Posted by Minomato View Post
The point I'm making is that "talk" doesn't fix things. Action fixes things.
How is everyone taking bases talking?

I did it myself the other day, focused on taking bases and encouraging players to do the same with team chat. People were protecting bases, going for new ones, ect. No one really spawn lamed :S.

Quote:
Originally Posted by Minomato View Post
Not enough players being on the server constantly means that there'll be times where people are forced to spawn camp, due to players not coming back to fight as swiftly as the opposing team prefers, or they won't play at all.
Yes but we have more players now... Zones playercount has been going up lately.

Quote:
Originally Posted by Minomato View Post
Well, we can take what we did on that planet, learn from it, and put it to use on other planets!
True, but what does this have to do with fixing Iricia?

Quote:
Originally Posted by Minomato View Post
We've got what we need already; all it needs is some modifications and willing people to put the plan into motion.
Correct, we don't need anything, other then willing people who would discourage others from base laming is all we need ;P.
Reply With Quote
  #5  
Old 11-18-2008, 03:36 AM
Minomato Minomato is offline
Gani and GFX Creator
Minomato's Avatar
Join Date: May 2007
Posts: 324
Minomato is on a distinguished road
Quote:
Originally Posted by jkool666 View Post
How is everyone taking bases talking?

I did it myself the other day, focused on taking bases and encouraging players to do the same with team chat. People were protecting bases, going for new ones, ect. No one really spawn lamed :S.


Yes but we have more players now... Zones playercount has been going up lately.


True, but what does this have to do with fixing Iricia?


Correct, we don't need anything, other then willing people who would discourage others from base laming is all we need ;P.
You can go around using a jet pack all day to get all the bases, and people on the other team will just take them back in the same way you just did. After that, they resume the camping routine. There are minimal rewards and fights from that, which is why it's not a good alternative to those who want to fight.

May I remind you that the playercount is not at a constant value, so people playing at different times (like if they live in different time zones and such) don't play with as many players. There might be sudden spikes, but they quickly diminish.

Iricia is a planet. Connect the dots. I know you and the other members of the staff have the creativity to deal with any problem such as this.

Discourage... by what means? You can actually fight them on the planet if you want, trying to keep them out of the base, even though it makes them want to lame even more. Dante's even tried to "cheat" to get players to stay away from the Storm Rider base when Sweep Fleet Lames them, and vice versa... Although, it's been pretty easy to avoid him.

Adding on to discouragement of spawn laming, the discouragement that people have been getting from taking the numbered bases is greater, from what I've seen. Players have been "hunted" by their own teammates that switch teams in the next round, whom make an attempt to teach the "wrong" aspects of Iricia to the usually new and poorly equiped players. These situations lead to both parties not having any fun, and it doesn't help with players getting more kills, due to the fact that they're trying to chase or run from the other one for long periods of time. I must say, though, I realized that many of the players on this server can display a great amount of effort; just in the wrong areas of playing.
Reply With Quote
  #6  
Old 11-18-2008, 12:20 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by Minomato View Post
You can go around using a jet pack all day to get all the bases, and people on the other team will just take them back in the same way you just did. After that, they resume the camping routine. There are minimal rewards and fights from that, which is why it's not a good alternative to those who want to fight.
Oh really? Then why was Arctic such an active and successful map in 2004-2005? In between bases 3 and 4 you usually had a few good sparrers in the middle, ready to fight anyone that came around. Base 5 was an easy one to get, but most of the time there were mines hiding about, and base 2 pretty much ended in atleast one conflict (as it's so close to the enemy's HQ).

Base 1 was a war zone, and I don't think I need to describe how it was. People used the base to it's full potential; they set up mines, some hid in the bunker (including medics waiting for the wave of enemies to go away), and other surrounded both the base and the base's roof.

They did all this because they WANTED those bases, and keeping base 1 almost always ensured victory.
__________________
Reply With Quote
  #7  
Old 11-18-2008, 02:01 PM
Raeiphon Raeiphon is offline
I never asked for this.
Join Date: Jun 2005
Posts: 855
Raeiphon is on a distinguished road
Quote:
Originally Posted by Crono View Post
Oh really? Then why was Arctic such an active and successful map in 2004-2005? In between bases 3 and 4 you usually had a few good sparrers in the middle, ready to fight anyone that came around. Base 5 was an easy one to get, but most of the time there were mines hiding about, and base 2 pretty much ended in atleast one conflict (as it's so close to the enemy's HQ).

Base 1 was a war zone, and I don't think I need to describe how it was. People used the base to it's full potential; they set up mines, some hid in the bunker (including medics waiting for the wave of enemies to go away), and other surrounded both the base and the base's roof.

They did all this because they WANTED those bases, and keeping base 1 almost always ensured victory.
Precisely.

These new goddamn headstrong kids charge people with gratuitously overpowered weapons (even moreso than the past, oddly enough) and except reasonable people to conform to their ideals of 'strategy'.

Strategy is not rushing at someone and attempting to display your 'mad skillz' by lobbing pipebombs or using a colourifle. Strategy is using the immediate environment, and your definition of 'base laming' is essentially highly effective area denial. Defense, contrary to popular belief - is not actually 'laming' either.

People still get angry at me for running into a bunker and stabbing the poor helpless sod who charged in attempting to get me as an easy kill. Then I get swathed in a furious torrent of rage by them that just makes me laugh.

Do you want to be that guy? You know, the guy who sat down and cried in the middle of a game of bullrush because he got tipped when several people cornered him? Reassess yourselves and don't allow the perception of 'honor' jeopardise your gaming experience.
__________________

I hope for nothing. I fear nothing. I am free.
Reply With Quote
  #8  
Old 11-18-2008, 09:13 PM
Minomato Minomato is offline
Gani and GFX Creator
Minomato's Avatar
Join Date: May 2007
Posts: 324
Minomato is on a distinguished road
Quote:
Originally Posted by Crono View Post
Oh really? Then why was Arctic such an active and successful map in 2004-2005? In between bases 3 and 4 you usually had a few good sparrers in the middle, ready to fight anyone that came around. Base 5 was an easy one to get, but most of the time there were mines hiding about, and base 2 pretty much ended in atleast one conflict (as it's so close to the enemy's HQ).

Base 1 was a war zone, and I don't think I need to describe how it was. People used the base to it's full potential; they set up mines, some hid in the bunker (including medics waiting for the wave of enemies to go away), and other surrounded both the base and the base's roof.

They did all this because they WANTED those bases, and keeping base 1 almost always ensured victory.
Sorry to say, but that was years ago. Gelats didn't exist then, so the amount of people having jetpacks wasn't such an incredibly high amount. People don't want bases anymore because "winning" on Iricia doesn't give a really great reward, compared to spawn camping.

Quote:
Originally Posted by Dante55555 View Post
How about we can global saying "TAKE BASE 1!" or maybe "Whoever takes base 1 gets a prize". We could offer small money prizes or so. It could encourage many people to go after the base.
That's great, but once the "events" are done, they go right back to spawn camping. Unless you want this to be a constant thing, I don't see how it will work. Even if it became constant, it'll end up being abused sooner or later.

Quote:
Originally Posted by Dante55555 View Post
warpto 30 30
/get minomato

You go boom.
The objective is to get people to take bases rather than spawn camp, not trying to discourage them from playing the game itself.

Quote:
Originally Posted by Dante55555 View Post
I haven't seen a single drop of honor in Zone's community since v5.
Tough. It's the Online Gaming generation that Zone got from trying to be more public, which caused it to attract the wrong crowd.
Reply With Quote
  #9  
Old 11-18-2008, 03:39 AM
doyouskate doyouskate is offline
Wizard of the Hood
doyouskate's Avatar
Join Date: Sep 2007
Posts: 263
doyouskate is on a distinguished road
Quote:
Originally Posted by Minomato View Post
Not enough players being on the server constantly means that there'll be times where people are forced to spawn camp, due to players not coming back to fight as swiftly as the opposing team prefers, or they won't play at all.
Have to agree here, today the player count was about, on average, about 25. There is no one at bases and I'm forced to spawn camp. Although, that is what i prefer to do anyway.

Quote:
Originally Posted by Jesse
Correct, we don't need anything, other then willing people who would discourage others from base laming is all we need ;P.
There will always be people that won't focus on taking bases and personally i don't really see how you can change it. There has always been base laming but today's laming is just more extreme.
__________________
sup
Reply With Quote
  #10  
Old 11-18-2008, 03:48 AM
Minomato Minomato is offline
Gani and GFX Creator
Minomato's Avatar
Join Date: May 2007
Posts: 324
Minomato is on a distinguished road
Quote:
Originally Posted by doyouskate View Post
There will always be people that won't focus on taking bases and personally i don't really see how you can change it. There has always been base laming but today's laming is just more extreme.

Precisely. We can't change people's minds once they have them set...

...But I still believe that we can:
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.