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Originally Posted by Demisis_P2P
Your first two points almost contradict eachother.
Making money easier to get wouldn't help to increase the value of money, it would decrease the value of money.
And since money would become less valuable people would sell things at higher prices.
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True. But right now, those with a lot of money are the ones causing the problems. You could tax just them, however, figuring out the line where to tax them heavily, or remove money in general, would be difficult. Therefore, I suggested leveling the playing field. You see, there are more forms of currency than money on your server. If you were to delete all money right now, those with better guns could sell them for as much as they want, and would probably be patient enough to wait a while for people to make the money.
A better idea would be to decide on a max amount, and anyone over that amount would instantly lose all the money over it. Then, place taxes in place for everyone, heavier ones on the more wealthy than the poor.
Money isn't too hard to come by, I retract that statement. The problem is that the inflation on it is so high, that the money you can make from the jobs is almost worthless.
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I don't know how I feel about taxing money in the bank.
At the moment there is a "withdrawl fee" of $5 when you withdraw over $100, but I think that the withdrawal fee is too annoying.
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Make it a percentage, not a set amount. That way, people withdrawing exorbitant amounts will be effected more than those trying to buy a knife
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A flat percentage tax would be too strong I think. (If you had $20,000 in your bank and went on holiday for 2 weeks, when you got back you'd only have $13,000 at -3 percent per day. $200,000 would become $130,000. Which people would just circumvent by withdrawing all their money every night before they log off).
If there was a daily bank tax it'd be 1 percent or less.
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Yes, but as you lose money, the amount withdrawn would be less as well. You could also create levels, that way it's not a flat tax.
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Also, at the moment the amount of money dropped by players when they die is based on how many deaths a player has.
A player with 10,000 drops a lower percentage of their money than a player with 100 deaths.
But that doesn't even matter because as it is nobody ever goes anywhere with any money on them.
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True, but if money was "taxed" in the bank, more people might walk around with cash.
Another idea is to limit the amount of money people can make from a player to player transaction. Tax it, as well as place a cap on how much one item could be sold for.