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  #1  
Old 07-19-2008, 06:03 PM
Minomato Minomato is offline
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I worked on the rifle a little bit, added a scope, bullet case GFX for loading bullets, and modified the color just to see if it would look better. The up/down views have been changed to have a different perspective.

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  #2  
Old 07-19-2008, 06:26 PM
xAzerothx xAzerothx is offline
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Quote:
Originally Posted by Minomato View Post
I worked on the rifle a little bit, added a scope, bullet case GFX for loading bullets, and modified the color just to see if it would look better. The up/down views have been changed to have a different perspective.

That looks sex. How would this work since we already have a sniper rifle? Maybe this one would be stronger or fire faster?
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  #3  
Old 07-20-2008, 04:03 AM
doyouskate doyouskate is offline
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Quote:
Originally Posted by xAzerothx View Post
That looks sex. How would this work since we already have a sniper rifle? Maybe this one would be stronger or fire faster?
Maybe they could just change the gfx and make this the current sniper rifle. :o?
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  #4  
Old 07-20-2008, 04:11 AM
ceserthen ceserthen is offline
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Quote:
Originally Posted by doyouskate View Post
Maybe they could just change the gfx and make this the current sniper rifle. :o?
I like it a bit more than the current sniper but that may just be me.
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  #5  
Old 07-20-2008, 04:54 AM
Minomato Minomato is offline
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Nah, I was thinking of making it like this-

The sight is increased to show more of an area in front of the wielder, like the mortar, but you can move while doing so. Turning changes the view to the direction being faced, and diagnol sight will need to be added. Rather than 'clicking' and having the bullet instantly hit a target, it is fired like other normal weapons. The bullet travels at a swift speed, around that of the assault pistol. It has only one round per shot, and the bullet has a very long range to match the sight. Perhaps another thing that might be added is an 'auto-locking' script that allows the rifleman to have their bullets veeery slightly follow a target's direction if they are straight ahead. If the target moves out of the way or is out of the range of the 'lock-on', then the bullet will go straight in the direction it is currently facing, and disperse when it reaches its range limit. The bullet would only spread randomly if it had no target in range.

To add, it would have less damage than the sniper rifle.

Perhaps the 'S' key would fire bullets that wouldn't follow enemies, and would only travel straight with a very small spread, with more range as well. The 'D' key could produce a seeking bullet, with less range as a consequence or less damage.

This would make it a fairly good long-ranged weapon, good for fleeing enemies or enemies approaching from a distance. It would be bad at medium and close range, due to the fact that it would shoot slow at "Bolt-Action" rate, and that it cannot produce multiple bullets to defeat a speedy enemy. Another downside is that the wielder cannot see behind them, as they are busy looking and aiming ahead with the scope. However, if they peek at the radar, then can quickly take evasive action.

If this idea or weapon is to be used, I wish to see it in the Trader's Shops, rather than the Gelat Store, for obvious reasons. It would probably be quite expensive (I can't guess any Zone Money prices, we have barely any examples to base it on), but I think everyone would be fine with that.
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  #6  
Old 07-20-2008, 05:49 AM
xXPoodlesXx xXPoodlesXx is offline
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Quote:
Originally Posted by Minomato View Post
Nah, I was thinking of making it like this-

The sight is increased to show more of an area in front of the wielder, like the mortar, but you can move while doing so.
so ur saying while using it the player wouldnt be centered on their screen? theyd be off to one side and the side they are farthest from is the side they are aiming at>?? im confused. sorry.
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  #7  
Old 07-20-2008, 06:04 AM
Minomato Minomato is offline
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Quote:
Originally Posted by xXPoodlesXx View Post
so ur saying while using it the player wouldnt be centered on their screen? theyd be off to one side and the side they are farthest from is the side they are aiming at>?? im confused. sorry.
Have you ever used the mortar cannon before? When you equip it, the view goes quite a bit away from the character, putting them at the edge of the screen in the opposite direction of where they're aiming. The real position of the player does not change, but the person using the weapon can see more of what's in front of them.
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  #8  
Old 07-20-2008, 11:49 PM
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Quote:
Originally Posted by Minomato View Post
Nah, I was thinking of making it like this-

The sight is increased to show more of an area in front of the wielder, like the mortar, but you can move while doing so. Turning changes the view to the direction being faced, and diagnol sight will need to be added. Rather than 'clicking' and having the bullet instantly hit a target, it is fired like other normal weapons. The bullet travels at a swift speed, around that of the assault pistol. It has only one round per shot, and the bullet has a very long range to match the sight. Perhaps another thing that might be added is an 'auto-locking' script that allows the rifleman to have their bullets veeery slightly follow a target's direction if they are straight ahead. If the target moves out of the way or is out of the range of the 'lock-on', then the bullet will go straight in the direction it is currently facing, and disperse when it reaches its range limit. The bullet would only spread randomly if it had no target in range.

To add, it would have less damage than the sniper rifle.

Perhaps the 'S' key would fire bullets that wouldn't follow enemies, and would only travel straight with a very small spread, with more range as well. The 'D' key could produce a seeking bullet, with less range as a consequence or less damage.

This would make it a fairly good long-ranged weapon, good for fleeing enemies or enemies approaching from a distance. It would be bad at medium and close range, due to the fact that it would shoot slow at "Bolt-Action" rate, and that it cannot produce multiple bullets to defeat a speedy enemy. Another downside is that the wielder cannot see behind them, as they are busy looking and aiming ahead with the scope. However, if they peek at the radar, then can quickly take evasive action.

If this idea or weapon is to be used, I wish to see it in the Trader's Shops, rather than the Gelat Store, for obvious reasons. It would probably be quite expensive (I can't guess any Zone Money prices, we have barely any examples to base it on), but I think everyone would be fine with that.
That sounds like a reasonable idea.
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  #9  
Old 08-15-2008, 06:35 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Minomato View Post
Nah, I was thinking of making it like this-

The sight is increased to show more of an area in front of the wielder, like the mortar, but you can move while doing so. Turning changes the view to the direction being faced, and diagnol sight will need to be added. Rather than 'clicking' and having the bullet instantly hit a target, it is fired like other normal weapons. The bullet travels at a swift speed, around that of the assault pistol. It has only one round per shot, and the bullet has a very long range to match the sight. Perhaps another thing that might be added is an 'auto-locking' script that allows the rifleman to have their bullets veeery slightly follow a target's direction if they are straight ahead. If the target moves out of the way or is out of the range of the 'lock-on', then the bullet will go straight in the direction it is currently facing, and disperse when it reaches its range limit. The bullet would only spread randomly if it had no target in range.

To add, it would have less damage than the sniper rifle.

Perhaps the 'S' key would fire bullets that wouldn't follow enemies, and would only travel straight with a very small spread, with more range as well. The 'D' key could produce a seeking bullet, with less range as a consequence or less damage.

This would make it a fairly good long-ranged weapon, good for fleeing enemies or enemies approaching from a distance. It would be bad at medium and close range, due to the fact that it would shoot slow at "Bolt-Action" rate, and that it cannot produce multiple bullets to defeat a speedy enemy. Another downside is that the wielder cannot see behind them, as they are busy looking and aiming ahead with the scope. However, if they peek at the radar, then can quickly take evasive action.

If this idea or weapon is to be used, I wish to see it in the Trader's Shops, rather than the Gelat Store, for obvious reasons. It would probably be quite expensive (I can't guess any Zone Money prices, we have barely any examples to base it on), but I think everyone would be fine with that.
For those of you who can't be bothered to click that extra time...
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  #10  
Old 08-01-2008, 04:51 AM
XdNemesisXd XdNemesisXd is offline
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Nice mino love them but what is damnge and stuff and what is spread?
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  #11  
Old 08-02-2008, 01:28 PM
Donark Donark is offline
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Originally Posted by XdNemesisXd View Post
Nice mino love them but what is damnge and stuff and what is spread?
Hes still working on GFX xD, give him time.
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  #12  
Old 08-15-2008, 06:33 PM
Minomato Minomato is offline
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Originally Posted by Donark View Post
Hes still working on GFX xD, give him time.
Don't speak for me, especially when I'm doing the opposite of what you're stating. I already said what the gun would do, but no one's bothering to look at all of the replies.
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  #13  
Old 07-20-2008, 03:56 AM
ceserthen ceserthen is offline
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Quote:
Originally Posted by Minomato View Post
I worked on the rifle a little bit, added a scope, bullet case GFX for loading bullets, and modified the color just to see if it would look better. The up/down views have been changed to have a different perspective.

I liked it better without the scope, but it is still awesome anyways.
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  #14  
Old 07-30-2008, 01:11 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by Minomato View Post
I worked on the rifle a little bit, added a scope, bullet case GFX for loading bullets, and modified the color just to see if it would look better. The up/down views have been changed to have a different perspective.

Wow, you've actually made a pillow shaded weapon look good. Perhaps ceserthen could help you out and improve it even further with the shading?

The gun itself looks exactly like an AWP.
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  #15  
Old 10-16-2008, 08:45 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Huwajux View Post
Wow, you've actually made a pillow shaded weapon look good. Perhaps ceserthen could help you out and improve it even further with the shading?

The gun itself looks exactly like an AWP.
The pillow shading is there intentionally. The rifle stock/exterior is meant to be extremely smooth and fairly shiney.
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