Quote:
Originally Posted by Kirble
Hmm, it's time for a Kirble input.
Let's compare the servers in question...in the red corner, we have Quian'Dor, and in the Blue corner, Utopia.
Ideas
Quian'Dor - For the stories I have read, vast player functions, ideas for character races, the island system etc etc, I could go on. It all seems excellently planned.
Utopia - Work. Get money. Buy Gun. Kill noobs. The classic way of how things are run.
1 point Quian'Dor.
Graphics
Quian'Dor - The graphics remain cartoony, but have an element of realism. They look an extent of real which doesn't consider them cartoony, but maintain a cartoony feel in which they can't be called real. I like the new style.
Utopia - From looking around the server, I see the lack of shading, the over-cartoony look for what is supposed to be a "realistic" server? If I am perceiving correctly and I notice that signs are not hand written but use sploged text.
1 point Quian'Dor.
Main level
Quian'Dor - The main level is constructed nicely. Shows off some of the graphics, gives an example of the player-houses and main buildings on the island and also contains information for players visiting. Quite nice.
Utopia - Looks like a rip of the old online start place on Era. Surrounded by a poorly designed "bush" or what looks more like a green block. There appear to be no trees present. There are roads present, which look slightly repetitive and the grass looks like someone was let loose with a spray can.
Sorry but, 1 point Quian'Dor.
GUI and Icons
Quian'Dor - The GUI is nicely designed, contains a close button and is drag-able at the moment, also contains a handy feature of a right click lock-drag. The icons, seen on the preset GUI are nicely made, simple, but nothing too detailed. Do the job to a tee.
Utopia - The GUI locks in with the player-world as a whole, it fits the same theme, although the back of the boxes seem a little rushed and pointless. The icons are even less to be desired, however, on the small collection of two I have, they seem rushed and quite shoddy, especially the events coin and the events laser gun.
Another 1 for Quian'Dor.
Other things
Quian'Dor - There doesn't appear to be much at the moment, there is a nice news GUI that pops up centre screen when logged on. This is nice.
Utopia - Events menu's etc a lot of use of the blue Graal GUI's, nicely used, but maybe a little too much. There is a bit more done than on Quian'Dor.
1 point to Utopia it is then.
Let's total up shall we?
4-1
It would appear, that Quian'Dor has won it over with less work done.
Quality, not quantity.
This may be what the staff of Utopia need to bear in mind.
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I can agree with Kirble in a way, but in other ways, not.
First of all.. Quian'Dor Tileset is really, pretty terrible. The water is okay, roofs are okay, but everything else is a Fail.
Second, What GUI? I see no GUI. All I see is some welcome screen.
Thirdly, Quian'Dor seems to have potential, but none as been shown.
Fourth(ly?), You're only Voting for Quian'Dor because you work there.
Also;
What makes Utopia different from Era?
Thats easy!
Staff!
Era's staff is so bad right now, Playerworld Administrators actually had to come and run the server. GP's jail people for telling them to get out of a wheelchair, and all the Staff are either Idling on RC, or Ignore you when you ask them a General Question.
I can't say I answer every question, because getting Four million PM's from players, it gets really annoying.
Well, while were talking about differences from Era, lets talk about old GX;
What made GX Different from Era?
Only thing I can honestly think of is the money making, and police, and the Economy.
Thats just my input.
Thanks,
Ork
General Manager of Utopia