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Old 11-03-2007, 02:18 PM
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Optimization in terms of reducing the memory usage. Each player had hundreds of clientr.muditem_ flags, the original scripters probably thought those are deleted at logout, but they are not, it's clientr.mud_. So those flags required a huge amount of memory on server-side and also made login slower. Also there were two dbnpcs with a huge amount of variables which were not used anyway but it was adding more and more.

I cannot blame the scripters, but if each server would take >500 MByte memory then there is not enough memory on the machine. There should eventually be some tools to measure the memory usage of npcs, players and levels.
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