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  #1  
Old 04-28-2007, 01:42 AM
DustyPorViva DustyPorViva is offline
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Body

I never really was good at spriting bodies and I've only done it once before, a long long time ago, and it wasn't good back then either.
So here's another go.
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  #2  
Old 04-28-2007, 01:49 AM
Chompy Chompy is offline
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Interesting
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Old 04-28-2007, 02:06 AM
smirt362 smirt362 is offline
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He looks sad :[
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Old 04-28-2007, 03:02 AM
elite_master elite_master is offline
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Not bad, but he needs some manly nipples ;o
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Old 04-30-2007, 01:52 PM
xXziroXx xXziroXx is offline
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I like it!
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Old 04-30-2007, 11:46 PM
Sage_Shadowbane Sage_Shadowbane is offline
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Its nice, But I have two things to pick at.. First, If he was planned to be used on graal, he is a bit too flat looking, looks as if he was made more for a platformer, give him a more top-down perspective. Second, give him some more curves, he looks VERY stiff at the moment, as if he is being scared by something. But other than that, I like it so far.
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Old 05-01-2007, 12:09 AM
Infernix Infernix is offline
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He is very flat, especially his upper body. Your a very good artist but this one is not your best work.
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Old 05-01-2007, 12:32 AM
DustyPorViva DustyPorViva is offline
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Definitely, spriting isn't something I'm very good at, so I practice. As for the flatness, I wanted to keep it simple, though the stomach area could use a little depth.
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Old 05-01-2007, 01:20 AM
Shakram Shakram is offline
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dont do a muscle body like the other players before :O
its totaly stupid to do this because this is a 2d roleplaying / actionadventrue game and i never saw anything like a sixpack in any other game before
use ur fantasy and deform your sprites how much you want
let it look cool not real
i dont like the face i think it needs some bigger eyes anime style
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Old 05-01-2007, 01:28 AM
DustyPorViva DustyPorViva is offline
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That's 'cause they're usually clothed :P
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Old 05-01-2007, 01:32 AM
Shakram Shakram is offline
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i think thats has nothing to do with the clothes i saw a lot good rpg naked sprites without muscles and they was much better than with muscles
if i want real looking things i go out and fight with rl people lol
use ur fantasy and do something sweet looking thats the point of a rpg not to do all like in rl
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Old 05-01-2007, 01:34 AM
DustyPorViva DustyPorViva is offline
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Eh... it really is just a matter of preference for style of the sprite. If I preferred an anime, non-realistic sprite I would have aimed for such. And not every sprite is for an RPG.
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Old 05-01-2007, 01:39 AM
Shakram Shakram is offline
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how i said maybe this is action adventure
but the fact is that this is a 2d game
and sprites in 2d games dont need muscles or things like that becaus most time they looks ugly with them
its only a tip because you are a good pixelartis and you have fantasy
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Old 05-01-2007, 01:47 AM
DustyPorViva DustyPorViva is offline
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You're not making a lot of sense. Graal is what you make of it. As for muscles, it's purely a decision made when the spriting process begins. Just because this is a 2D game, doesn't mean there can't be realistic styles. I think what I made was far, far from realistic, but there's no need to skew anatomical features unless I'm going for that sense of style. I don't think my guy is really 'built', but muscles are a part of human anatomy and I decided that the best way to fill in the empty space of the torso was to feature the muscles. I understand the tip, but it was the aim I was going for, and changing it wouldn't make much of a point.
Anyways, since I know I'm not that good at spriting, I feel I shouldn't skip to styles such as dismissing muscles right now because I don't feel I've practiced it enough.
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Old 05-01-2007, 01:50 AM
Infernix Infernix is offline
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Ill admit that when making these bodies and sprites or w/e people tend to try to make it to the exact human form. Which is something that you just dont need to do and it kinda destroys creativity.
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