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Old 04-23-2007, 07:23 AM
SayianOozaru SayianOozaru is offline
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I don't think there's really a problem with the hackers (Or atleast not as big a problem as there was a month or 2 ago anyways). Today I was only PM'd twice about a player using hacks. I used to get them about, i'll say, 5-10 times a day. And then there was always the variable with the players I cought myself, and locked.

The thing is, the /lock system is no good. Hackers could care less. Most of the "hackers" are trials, so while there locked for that hour, they go make a new account, and get on again. And they just repeat the process.

We need a /lock system that would not require automatic unlock after an hour. Maybe we should have it like GK's Pillary system. Meaning, The player that is locked would not be able to speak, or move. And I believe that the Pillary system is determined by seconds (like : pillar 'accname', 'seconds') or something like that.

Anyways, /lock SayianOozaru, 9999999999999999999999 seconds/minutes would work alot better than, /lock SayianOozaru...And then I would be unlocked after an hour. See my point? This way Hackers would have to wait a long time, to be able to move/say anything again. And maybe the /lock system could /lock the players cpu, instead of account, if that is at all possible.
  #2  
Old 04-23-2007, 08:24 AM
jkool666 jkool666 is offline
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Quote:
Originally Posted by SayianOozaru View Post
Anyways, /lock SayianOozaru, 9999999999999999999999 seconds/minutes would work alot better than, /lock SayianOozaru...And then I would be unlocked after an hour.
Sexy idea :P
  #3  
Old 04-23-2007, 12:10 PM
ceserthen ceserthen is offline
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You can simply create an alternate zone for the hackers that while they're locked, they have no other people besides other people that are locked. Make it an exact mirror of zone, like an alternate universe. They might not even notice the difference unless you add a few AI's in there.
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Old 04-23-2007, 09:21 PM
jkool666 jkool666 is offline
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Originally Posted by ceserthen View Post
You can simply create an alternate zone for the hackers that while they're locked, they have no other people besides other people that are locked. Make it an exact mirror of zone, like an alternate universe. They might not even notice the difference unless you add a few AI's in there.
Or we can throw them in a room holding a combat knife vs 100 spar bots with 2000000 hp... And when they die they respawn with 20 hp.
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