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View Poll Results: How important is this?
I think this is the most important priority. 8 29.63%
No, the Hubworld should come first. We need a community to draw them to. 2 7.41%
Skinnable Clients. Then the servers can advertise for their own "games". 1 3.70%
First we focus on money; sell expansion packs and give developers a cut. 0 0%
Why are we advertising a website that hasn't been updated in a year? Get some contests! 7 25.93%
Not until we stop selling Lifetime accounts, or something... 0 0%
When we get a third Gold server, one that's awesome, we can advertise. 3 11.11%
Gno! Corrupt mods must go first! They'll scare away the newbies! 1 3.70%
Let's make a server for these newbies first, maybe retrofit a Classic server into a Trial. 3 11.11%
What's more important than anything is (please post your idea) 2 7.41%
Voters: 27. You may not vote on this poll

 
 
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  #11  
Old 10-12-2006, 01:33 AM
Tyhm Tyhm is offline
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Generally - yeah, I'm terribly sorry I made a single thread for all of 9 ideas I wanted to talk about at once, but they're 9 ideas. Not all the same ideas. If it was Tyhm's Simple 9-Point Plan, I'd have made Tyhm's Simple 9-Point Plan: How To Save Graal, but it isn't, so I didn't. I'm allowed to have and discuss more than one idea at a time, and you're allowed to live with it. (The multiple polls was kind of dumb, but I couldn't decide which one I wanted to put it in, and I couldn't very well put it in Unixmad's post).

Rufus, you've got some good ideas. Viral marketing as advertisement is an entirely valid suggestion, and I believe Unixmad does have the mailing list he used for Fairyland lying around somewhere - we just need something to shout about if we decide to shout. Timing is of course critical - how soon before XMas ought we launch an ad campaign for it to hit critical mass just as Mommy and Daddy are buying gifts for Little Timmy? Do we try again to get CDs of Graal on the shelves?

Multilingual gameplay is a good idea - deserving of its own How To Save Graal, not that I'm the gatekeeper of new threads (just get ready for people to yell at you for starting a new thread for a new idea). I seem to recall there being something like #T(stringgoeshere), which created a Translation File for the server, a text file which you could hand to a bilingual staffer (say, I can write middling French and decent English, so I could translate a French server into English for you if you passed me the TranslationsFrench file). It might have died out due to the strain of keeping up with a constantly evolving server using a single text file...and I think you had to re-translate the whole thing every time a new line was added, something like that.

You're quite right that I'm not looking at Advertisement as a whole, nor am I cohesively defining the concept in the span of a single post - rather, I'm asking the world to help me crystalize the concept into a single soundbyte that we can then hand to Unixmad to answer his question.
Unixmad: "Should we advertise?"
Us: "Right after we update the website. In fact, here's a disk with all the files to dissemenate across the internet, along with notes on how best to..."-you see, I still don't really know how we'd virally advertise Graal, people either like the game enough to tell a friend or they don't. It's not an active verb, you can't Viral something, it's an adjective, it is or it isn't. How do we Make Graal Viral again? That's a good question. Community? Local server/Game Pride?
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