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  #1  
Old 04-11-2006, 06:30 PM
k0rupt_ed k0rupt_ed is offline
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gang suggestion

With gangs, like parties should be able to add allies. When gangs partner up and raid another base for instance, especialy if its in close quarters are likely to shoot each other and accidently kill there allie.
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Old 04-12-2006, 03:52 AM
Shotoo2 Shotoo2 is offline
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Quote:
Originally Posted by k0rupt_ed
With gangs, like parties should be able to add allies. When gangs partner up and raid another base for instance, especialy if its in close quarters are likely to shoot each other and accidently kill there allie.
That's the risk you take.
I don't support a gang ally system because then two larger gangs could easily band together and pick on the other gangs.
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Old 04-12-2006, 07:27 AM
k0rupt_ed k0rupt_ed is offline
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Not necassarely
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Old 04-12-2006, 04:37 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Shotoo2
That's the risk you take.
I don't support a gang ally system because then two larger gangs could easily band together and pick on the other gangs.
That's why I refused to add one
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  #5  
Old 04-12-2006, 05:37 PM
k0rupt_ed k0rupt_ed is offline
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Ok, just was an idea
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Old 04-20-2006, 01:25 AM
Charlie9 Charlie9 is offline
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I think that that would be good and bad because gangs arent quite working together and some gangs could get picked on
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Old 04-21-2006, 12:36 PM
Raeiphon Raeiphon is offline
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Use parties, and ally them.

Simple solutuon.
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  #8  
Old 04-21-2006, 07:11 PM
k0rupt_ed k0rupt_ed is offline
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Quote:
Originally Posted by Raeiphon
Use parties, and ally them.

Simple solutuon.
Thats not a solution, for allies to work you have to be on party tag. Since party's have a 5 member limit, your gonna need alot of parties. So thats not simple nor a solution
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Old 05-01-2006, 03:57 AM
Charlie9 Charlie9 is offline
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how about if say when in an allies base or outside you cant get harmed by allies but also have enemys EX: not allied gangs bases can kill each other or other way around just a thought
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