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  #1  
Old 06-17-2005, 03:32 AM
Kuza Kuza is offline
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Continuation of Konidias' Thread

Hello! I thought since the other thread was getting pretty massive and I'm sure everyone has tons of ideas to share with Koni we could do so in a new thread. I'll post some of my ideas first... hmm.

Kingdoms & Magic: Should kingdoms be introduced to this new Graal2001 I believe the birth of magic should accompany it. This could be a huge expansion. The new kingdom could actually be ancient ruins which have suddenly appeared in Graal. The mysterious ruins will also be enchanted with magic. The idea behind this is people will be encouraged to roleplay in kingdom wars and play along because once a certain magic spell is casted x amount of times (100?) within the enchanted kingdom territory the player will be able to use it outside of the area freely. The mana used to generate the spell could be refueled at the chosen enchant point within the kingdom. Much like slayer below, magic could be used to earn magic points to earn items and points. The magic could possibly heal or damage. That all depends on Konidias' plans.

Gralat Farming: I believe it would be neat to be able to actually use your current money to make future money. Think of this as investing money into a bank. You allow your 'gralat' which is a crystallized form of some rare gem within the world of Graal. After a period of time the gralat crystallizes from green to blue and from there to red, etc. Eventually you would have a yellow gralat! The process could take hours or days. I guess that's up to Konidias to decide. The only tricky part to this is you have to actually drop your money and watch it radiate. Obviously people would be able to steal your money if it's just laying there. However if you invested your hard earned money into a playerhouse you would be able to gralat farm for extend amounts of time without any worry! You could also do multiple gralats. Maybe there should be a limit of 10 gralats at a time?

PKing and Slayer: I know Playerkillers aren't the most beloved people on Graal but I think something should be added for them as well. Let me introduce the slayer feature. If there was a way for the NPC server to recognize players with kills of over 500 they would be added to a randomized string which would choose one of the online players at the time to be slayed! Once the player was staked out "slayed" they would get a slayer point. You could then use the points to purchase special accessories and clothing items exclusive for slayers to diversify your player. The items would not increase any in-game stats however.
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Old 06-17-2005, 04:24 AM
Gman4pwnu Gman4pwnu is offline
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Konidias is in charge of 2k1? What ever happened to Oasis?
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Old 06-17-2005, 05:12 AM
Kuza Kuza is offline
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Quote:
Originally Posted by Gman4pwnu
Konidias is in charge of 2k1? What ever happened to Oasis?
It's a separate playerworld. He's just using the same design as Graal2001 and the same concept, levels, etc.

As for Oasis, he's still working on that too.
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Old 06-17-2005, 06:07 AM
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kuza to be honest I hate every single one of those ideas
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Old 06-17-2005, 06:09 AM
Kuza Kuza is offline
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Quote:
Originally Posted by Brad
kuza to be honest I hate every single one of those ideas
Thank you for your constructive critisism.
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Old 06-17-2005, 06:27 AM
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Quote:
Originally Posted by Kuza
It's a separate playerworld. He's just using the same design as Graal2001 and the same concept, levels, etc.

As for Oasis, he's still working on that too.
No offense to you Kon, but how many years now has it been since the birth of Oasis?

I mean, come on...
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Old 06-17-2005, 08:20 PM
Amagius Amagius is offline
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I'm sorry, but I agree with Brad.
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Old 06-17-2005, 08:54 PM
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1) The kingdoms are already made, aside from Malenth. And there is already magic, it's roleplaying. You fire a fireball and call it a fireball spell.
2) Gralat farming, so that the richer can ruin the economy more?
3) So then, instead of finding a safe haven outside of Bomboria... you just wont have one. Your keyboard has a P on it, use it.

And people just dont understand the actual role PKers bring. If there are no PKers then that means no one will want to buy a house, which makes houses useless, which stops the flow of money from player to server.
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Old 06-17-2005, 09:50 PM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by Zurkiba
1) The kingdoms are already made, aside from Malenth. And there is already magic, it's roleplaying. You fire a fireball and call it a fireball spell.
Koni still hasn't decided on what he's doing with kingdoms actually.
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Old 06-18-2005, 02:23 AM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by Waltz5
Koni still hasn't decided on what he's doing with kingdoms actually.
Any half-wit would understand that kingdoms are a nessicary variable for success in 2k1.

Tseng had 2k1 running not long when he had kingdoms. When Jeff revived 2k1, he kept it going for a while and all he did was slap some tags on people
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Old 06-18-2005, 03:32 AM
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Quote:
Originally Posted by Zurkiba
Any half-wit would understand that kingdoms are a nessicary variable for success in 2k1.

Tseng had 2k1 running not long when he had kingdoms. When Jeff revived 2k1, he kept it going for a while and all he did was slap some tags on people

lance sucks at manager man support koni not lance
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Old 06-19-2005, 08:24 AM
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Quote:
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No offense to you Kon, but how many years now has it been since the birth of Oasis?

I mean, come on...
Bump? One project at a time.

When you eat all the food on your plate you're welcome to come back for seconds!
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Old 06-19-2005, 08:48 AM
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Konis server wont work. It'll get as far as oasis, which is as far as the trashcan.
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Old 06-19-2005, 09:01 AM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by Nappa
Konis server wont work. It'll get as far as oasis, which is as far as the trashcan.
That's still farther then some other 2k1 server that we all know.
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Old 06-19-2005, 11:56 AM
Spark910 Spark910 is offline
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The player-killing thing is a good idea, it's like a consent quest, so players will always be able to do something.
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Old 06-19-2005, 10:43 PM
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Quote:
Originally Posted by Spark910
The player-killing thing is a good idea, it's like a consent quest, so players will always be able to do something.
But what if some poor little fellow who just wants to farm all day get's chosen to be slayed? It should work so you need an equal, or bit fewer amount of kills in order to be "slayed" as you do to start "slaying"
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Old 06-19-2005, 10:55 PM
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Quote:
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But what if some poor little fellow who just wants to farm all day get's chosen to be slayed? It should work so you need an equal, or bit fewer amount of kills in order to be "slayed" as you do to start "slaying"
Well I guess there could be slay-free zones, where you cant be picked, such as those around job areas.
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Old 06-20-2005, 04:02 AM
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Okay I guess I will post here then. Though I'm wondering if it's okay that we're taking up threads in the official 2k1 forum for an unofficial project...

The slaying thing seems interesting but it would be too easy for the target to disconnect or hide in a safe zone forever or something. It wouldn't work too well if that were the case. Nobody would get any slay points.

As far as progress goes, I've been working daily on graphics still. Nearly finished with the body sprite. (so many stinking frames!) I've revised the house tiles, mailbox, stones, some carpet tiles, pathway tiles, table and chairs, chest, pot, and some other tiles. I haven't changed the dirt or grass yet but I'll get around to it.

Rick made this neat animation of old to new tileset so that you can get a better idea of all the changes so far. None of the new tiles are finalized though, so don't get your undies in a bunch if you dislike something you see.



Hopefully I can finish enough of the tileset to start working on levels soon. Since the levels are already made, I'll just have to go through them and revamp them and make sure to fix tile errors and adjust some tiles to fit the new updates. I might get some people to help me with that part of the project.

Scripts will be a pain since I'm probably going to have to pick up on gscript2, because of it's superiority to gscript1, it would be dumb to revise the server with the old script when there is something better to use. I think it's mostly easy to convert though.
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Old 06-20-2005, 05:13 AM
Kuza Kuza is offline
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Quote:
Originally Posted by konidias
The slaying thing seems interesting but it would be too easy for the target to disconnect or hide in a safe zone forever or something. It wouldn't work too well if that were the case. Nobody would get any slay points.

Hopefully I can finish enough of the tileset to start working on levels soon. Since the levels are already made, I'll just have to go through them and revamp them and make sure to fix tile errors and adjust some tiles to fit the new updates. I might get some people to help me with that part of the project.
People are going to playerkill either way. Maybe there should be no target at all? You slay other PKers (slayers) and get more points if they have more kills or something. No one would target someone farming who isn't even working on their slayer skill. I'm just trying to think of different ways to make the different "personas" in Graal2001 stand out.

I must say I am impressed with the new tiles. You didn't over do it at all. It's nearly perfect. I like how you used the wooden "stump" tiles for the top of the roof. It's not too modern and holds true to the medieval theme of the server.

As for level modifications and adjustments I'd love to help out with this. I work at a helpdesk and do nothing all day except answer phone calls. That leaves about 5 hours to edit tiles and such all day long! I would not care a bit and expect no praise. I just want to contribute to the rebirth of this beautiful playerworld.
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Old 06-20-2005, 05:35 AM
Amagius Amagius is offline
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Quote:
Originally Posted by Kuza
People are going to playerkill either way. Maybe there should be no target at all? You slay other PKers (slayers) and get more points if they have more kills or something. No one would target someone farming who isn't even working on their slayer skill. I'm just trying to think of different ways to make the different "personas" in Graal2001 stand out.
I like the idea now, but the targetting of characters is better. Making it an event would ruin the concept, as it is much better being integrated into regular game time.

There are quite a few problems though to figure out though. Killswapping? Disconnection?

In "Slayer", for thirty seconds, the targeted character may pass the title. (I just came up with this, but during this time, people could select to become slayers.) After that, the player is hunted for the next ten minutes.

If the target is killed, the slayer receives five slayer points.
If someone hunting the target is killed, they lose one point and the target gains one.
If the target is not killed within ten minutes, the target receives ten slayer points.
If no one is competing, the target receives nothing. (This only works in conjunction with my previous parenthesis.)

These points can be used to buy basic crafting supplies, fireworks, etc. Basically anything that cannot earn them a large income, but can either spur them into the economy or give them simple rewards for competing.
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Old 06-20-2005, 05:41 AM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by konidias
I might get some people to help me with that part of the project.
I'd be more than happy to help with this.

Anyways, it's continually looking great and I'm extremely excited about this project.
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Old 06-20-2005, 05:49 AM
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Let us Player Killers go and kill anything we see. I hate it when players are allowed to "Pause" and go into "PK-Free" zones. Sure, it'll be hectic for a little while, but people will get used to it, and they won't Player Killer whenever they see someone.

Let us Player Kill everywhere!
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Old 06-20-2005, 06:07 AM
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The old tileset is still better.
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Old 06-20-2005, 06:09 AM
Kuza Kuza is offline
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Quote:
Originally Posted by Amagius
In "Slayer", for thirty seconds, the targeted character may pass the title. (I just came up with this, but during this time, people could select to become slayers.) After that, the player is hunted for the next ten minutes.

If the target is killed, the slayer receives five slayer points.
If someone hunting the target is killed, they lose one point and the target gains one.
If the target is not killed within ten minutes, the target receives ten slayer points.
If no one is competing, the target receives nothing. (This only works in conjunction with my previous parenthesis.)
I figured the points could be determined by the amount of kills the person "slayed" has. That would make it easier to script too, lol. You wouldn't target anyone, really. People who have 5-100 kills wouldn't get you any points. I mean it would be playerkilling with an added bonus. I also think the points should be redeemable for "slayer only" items such as special hats, shields and other wearable accessories. This could be integrated with Koni's new body style/attribute system.
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Old 06-20-2005, 06:42 AM
Amagius Amagius is offline
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Quote:
Originally Posted by Kuza
I figured the points could be determined by the amount of kills the person "slayed" has. That would make it easier to script too, lol. You wouldn't target anyone, really. People who have 5-100 kills wouldn't get you any points. I mean it would be playerkilling with an added bonus. I also think the points should be redeemable for "slayer only" items such as special hats, shields and other wearable accessories. This could be integrated with Koni's new body style/attribute system.
Again, that is will only push for killswapping. It'd be easier to script because it is like (player.kills * .25) = this.slaypoints, FIN. (I know the player.kills won't work.)

Anyways, my idea was to include players even if they weren't up to a certain limit. If people don't want to be bothered by "slayer", they can ignore it, or they can join and win points.

On the "slayer only" items, why would people play "Slayer"? If a nicer looking hat could be bought, then people wouldn't play "Slayer" because they don't like the highest hat of worth. If "Slayer" has the best hat, then there is no point to craft or earn gralats. Just saying -- aesthetic rewards usually tilt the scale, especially in a game where accessories have no statistical value.
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Old 06-20-2005, 06:48 AM
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I never was a constant player on Graal2001, only stopped by once in a while.

I'm excited.

Good luck @ konidias!
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Old 06-20-2005, 07:00 AM
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Quote:
Originally Posted by Amagius
On the "slayer only" items, why would people play "Slayer"? If a nicer looking hat could be bought, then people wouldn't play "Slayer" because they don't like the highest hat of worth. If "Slayer" has the best hat, then there is no point to craft or earn gralats. Just saying -- aesthetic rewards usually tilt the scale, especially in a game where accessories have no statistical value.
Only reason I mentioned that was because Konidias said there's not going to be any stat boosting items. Everything will be equal. I figure the next best thing would be wearable items exclusive for certain persona types on G2k1. I don't even know if hats will be purchasable anymore. Who knows, really?
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Old 06-20-2005, 07:49 AM
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Quote:
Originally Posted by Waltz5
I'd be more than happy to help with this.

Anyways, it's continually looking great and I'm extremely excited about this project.
I feel the same way. I can't wait for this project to be completed, this is the one thing that I'm the most excited about for Graal. I can probably help with various things if any help is needed. Just don't be afraid to ask.

Keep up the great work Koni!
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Old 06-20-2005, 09:00 AM
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Quote:
Originally Posted by Zurkiba
That's still farther then some other 2k1 server that we all know.
Not really.
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Old 06-20-2005, 10:44 AM
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Old 06-20-2005, 12:12 PM
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Okay for the slayer idea... how about this... Instead of the server picking someone to be the person to slay, you could just get slayer points from normal kills. However the amount of points you would get would be determined by the kills/deaths of the person you killed. If you kill someone who has barely any kills, you don't get a point. If you kill someone who has a lot of kills and nearly the same amount of deaths, you'd get 1 point. If you kill someoned who has a large amount of kills and very few deaths, you'd get 2 or more points. Of course, something would have to be done to prevent people from using two accounts and purposely killing their other character hundreds of times to get a huge kill/death ratio and then use the other character to kill the "strong" one to get tons of free points.

I like the idea of being able to obtain certain swords and clothing through different activities. I don't think all items should be attainable directly from stores. But it's fair for everyone because even the people that don't PK at all could still buy the items off of someone that does. I was even thinking that you could get certain items based on your AP, but I don't know how that would work out either.

The tileset is still in the works but I'm glad most of you seem to like the changes. This is only a tiny part of the overall project, so I don't want people to think I'm only making new graphics to try and show off, and that I'm not going to adjust the gameplay and add new content elsewhere.

(I also noticed there is a white pixel on the tree, but that was a simple ms paint slip, I'll fix it =P)
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Old 06-20-2005, 01:47 PM
AlexH AlexH is offline
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Quote:
Originally Posted by Hiro
Let us Player Killers go and kill anything we see. I hate it when players are allowed to "Pause" and go into "PK-Free" zones. Sure, it'll be hectic for a little while, but people will get used to it, and they won't Player Killer whenever they see someone.

Let us Player Kill everywhere!
If that's done players will just sit in the water in Bomboria like lots of players used to. Except bomys who shoot away and have to pause to stay there.

Although it sounds as though the slayer thing seems like the way bounty works on Zone.

What type of HP system are you using? Is it going to be the hearts or will it be some scripted HP system with numbers and all.
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Old 06-20-2005, 04:04 PM
Amagius Amagius is offline
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Quote:
Originally Posted by konidias
Okay for the slayer idea... how about this... Instead of the server picking someone to be the person to slay, you could just get slayer points from normal kills. However the amount of points you would get would be determined by the kills/deaths of the person you killed. If you kill someone who has barely any kills, you don't get a point. If you kill someone who has a lot of kills and nearly the same amount of deaths, you'd get 1 point. If you kill someoned who has a large amount of kills and very few deaths, you'd get 2 or more points. Of course, something would have to be done to prevent people from using two accounts and purposely killing their other character hundreds of times to get a huge kill/death ratio and then use the other character to kill the "strong" one to get tons of free points.
Well, what could be done to stop things like people using two accounts or killswapping?
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Old 06-20-2005, 05:14 PM
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Old 06-20-2005, 07:21 PM
Brad Brad is offline
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Koni I'd help on the tile error part. Thats a job even I can do.

Uh, do you have restrictions on your AIM list now because I don't see you online anymore.
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  #36  
Old 06-20-2005, 07:22 PM
Kaimetsu Kaimetsu is offline
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Originally Posted by xAndrewx
Do an IP check when the player.IP comes out, hehe.
Wouldn't stop friends helping one another abuse the system.
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Old 06-20-2005, 08:16 PM
Kuza Kuza is offline
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In regards to killswapping... I guess the only way to remedy the problem is to make the amount of slayer points insanely high. The items would have to be very desirable. I like Koni's idea of being able to sell the items you purchase with your slayer points. Adds a new spin to merchanting.
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Old 06-20-2005, 08:24 PM
Kaimetsu Kaimetsu is offline
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In regards to killswapping... I guess the only way to remedy the problem is to make the amount of slayer points insanely high
How is that a solution?
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Old 06-20-2005, 08:36 PM
Hiro Hiro is offline
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You can't really stop people from abusing the system, unless you have people watching them "Slay" and what-not.
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Old 06-20-2005, 09:00 PM
xAndrewx xAndrewx is offline
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Wouldn't stop friends helping one another abuse the system.
Oh yea, x-x.
There isn't a way around it without changing it alot.
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