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  #106  
Old 06-06-2005, 03:19 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Amagius
Perhaps he was making those games a counter-instance?
And completely failing to prove his point. (goodgraphics -/> goodgame) != (badgraphics -/> badgame).
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  #107  
Old 06-06-2005, 03:44 AM
Googi Googi is offline
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Think about it guys.

Pokémon on Gameboy vs. Pokémon Snap
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  #108  
Old 06-06-2005, 04:01 AM
zim5354 zim5354 is offline
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i use to play pokemon and it was alot better on gameboy even thought the gfx sucked then it was on any other system its about gameplay but someone cant tell the gameplay off of a screenshot :-/
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  #109  
Old 06-06-2005, 04:58 AM
Amagius Amagius is offline
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Quote:
Originally Posted by Googi
Think about it guys.

Pokémon on Gameboy vs. Pokémon Snap
I'm glad I got that as a Christmas gift. Pokémon Snap was interesting for about four hours. Seriously, the game lasted about four hours.

Quote:
Originally Posted by zim5354
i use to play pokemon and it was alot better on gameboy even thought the gfx sucked then it was on any other system its about gameplay but someone cant tell the gameplay off of a screenshot :-/
Ah, ah! Pokémon Fire Red for GameBoy Advance! You lose!
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  #110  
Old 06-06-2005, 06:47 AM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by Rick
Fallout and Fallout 2 were excellent games. I wouldn't exactly say they had great graphics either.
Yeah, I can tell your devotion from your avatar

Just bring me kingdoms and I will be happy. I want to conquer folks and crap o.o
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  #111  
Old 06-06-2005, 11:40 AM
Myomoto Myomoto is offline
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I'm looking forward to the new tiles, the old ones are so tiresome to look at :/
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  #112  
Old 06-06-2005, 02:41 PM
MysticHaste MysticHaste is offline
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Smile

This sounds like the best thing coming to graal.

I remember the same things as most people.


My Desires
1. Apple farming must stay the same.
2. The new tiles look nice, good to be different.
3. I think bomies could remain, even without accessories. (who cares)
4. Bomy pets were fine the way they were, item holding sounds good though, but what advantage does it offer over keeping it on yourself.
5. Old bodies (Classic Style not GK wannabe)
6. Keep UGLake it rocked hard, tweak it though.
7. Remove the hundreds of playerhouses that were added late in the life of 2k1 (Post the 4 kingdoms)
8. Keep the rcs to a minimum
9. Skills if used should be a YinYang Style (Not 2 sided though)
...
The 2 Scales might look like

Gathering Skills (for lack of a better word)
Mining - Farming - Hunting (Fish, Other huntable animals?)
EG. Default 2 - 2 - 2 (1 spare)

Producing Skills (as above)
Crafting - Baking - Cooking
Default 2 - 2 - 2 (1 spare)

A miner would naturally go for
Tree 1: 5 - 1 - 1 (Assuming 1 is minimum)
Tree 2: 5 - 1 - 1

However someone who likes Baking and Fishing could go with
Tree 1: 1 - 3 - 3
Tree 2: 1 - 3 - 3

I'm trying to keep it simple so its understandable, but This would work in if you did things that used multiple jobs eg a Pizza would use
Gathering Skills Farming and Hunting (Vegetables and Meat) and producing Skills Cooking and Baking (Base, and Meats.. i dunno)

but you get the idea... I hope.

So one could Excel in one or do well in all.. or specialise in certain cross job stuff.

Obviously you'd have more than 3 jobs but each job would use 1 of the 3 skills. But all jobs are doable, lets say a 15% to 30% bonus for ALL points in 1. (5% or 10% each if split 3 ways, thats in gralats for sale and speed and ease of creation mind you)
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  #113  
Old 06-06-2005, 08:20 PM
konidias konidias is offline
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Hmmm the skill thing seems interesting but there are a few concerns...

1. people would have multiple accounts and each account would have a different maxed out skill, so setting up skills this way would be pointless as everyone would have all skills maxed out, technically.

2. where would the other jobs fit in? (cow milking, snowcone making, etc)

3. It would kind of suck to be forced to do one job only. the fun of 2k1 is being able to do different jobs when you get tired of one.

4. the new ideas I came up with for jobs would already increase the speed/profit of jobs. here, I will post what I've come up with so far:

Mining
Basically everything would be the same. You buy TNT, you blow rocks from the wall... However instead of hitting the rock with your pick directly, you'd do it through a small interface. There would be a vertical bar on the screen, with a target on the bar. A pick axe icon would travel up and down the bar, and you would have to press D (or S or whatever) to "swing" the pick axe and try to hit that target. The speed of the axe icon changes with each swing to prevent macroing. If you miss the target, you do a normal hit to the rock. If you hit the target, you do a stronger hit to the rock. Meaning if you're good at hitting the target, you will break rocks faster. The different picks could also affect this minigame thing in some way. It's still tapping a button but at least something else is thrown in. Suggestions?

Crafting
Crafting the rocks into gems/minerals would be sort of like the mining thing, except it would be a circle instead of a vertical bar. Icons representing keyboard keys would appear on the circle, and the hammer would travel around the circle. You would have to hit the right key as the hammer passes over the icon for it. It would look interesting in the game as your character would hammer along with your key presses, so it wouldn't be a constant hammering, it would be sporadic. (this idea is basically ripped from Britney's Dance Beat, among other things... so I can't really claim it as my own or anything. haha) Thoughts?

Fishing
Fishing will change in that you won't see fish in the water clear a day. They will appear as shadows. There would also be 4 sizes of fish (along with 4 sizes of shadow). You cast your line out near the shadows and try to get a bite. Fishing would basically work the same (unless anyone can think of any new ideas), except when you reel, the fish would tug back, and if you don't stop reeling, your line could break. To fix this, there would be a variety of rods you could obtain. They would have 3 attributes: Reel, Cast, Strength. Reel would determine how easy it is to reel the fish. Cast would determine how far you could cast. Strength would determine how well it would stand up against a struggling fish, as the weaker rods wouldn't even be able to catch the largest of fish without a lot of difficulty. Thoughts?

Apple Farming
There will probably be a few new farming options as far as fruit and stuff goes, but for apple farming specifically, there would be few changes. I was thinking there could possibly be different water cans you could obtain though. Such as a Durby watering can that can water 6 times instead of 3, and a Gold watering can that can water 3 times but multiplied by 2, for faster watering. I was also thinking that maybe to mix things up, a bug could appear at random on your tree, and you have to swing your sword and kill it, or else you will receive less apples. Of course to make up for the annoying bug, you would recieve more apples than before. Ideas?

As far as other farming is concerned... There could be tomato farming (for items like tomato juice), lemon farming (for lemon pies, lemonade, etc), orange farming (for orange juice... you get the idea). If I remove healing in beds/with pots, then you'll have to heal with foods, so it would be nice to have more choices.

There's another job that I have planned for Oasis that would also be fun to see on this server, but I'll keep that a secret for now.
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  #114  
Old 06-06-2005, 08:26 PM
Crono Crono is offline
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mining better be fast...
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  #115  
Old 06-06-2005, 11:04 PM
Amagius Amagius is offline
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Quote:
Originally Posted by konidias
Hmmm the skill thing seems interesting but there are a few concerns...

{POST}
I like all of the ideas.

In reference to the farming, I think that the different vegetables and fruits should offer different supplements.

e.g.
(I forgot if we were using HP or hearts; sorry.)

Apple - 35 HP
Watermelon - (+2 HP/SEC) = 30 SEC
Lemon - Faster movement

Baking and cooking would add even more.

The idea of cash crops would be nice, but I cannot think of any way to make a crop simply as a cash crop. It would need some use to someone along the line of production.
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  #116  
Old 06-07-2005, 03:55 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by konidias
Your comments are entirely unnecessary. Explain how it looks like Oasis. In fact, get a screenshot of Oasis and point out the similarities. Please. They are two totally different servers. If they weren't, I wouldn't be trying to complete both of them. I don't know what you have against me, other than the fact that you think I will fail, but it's really stupid in my opinion.
How are they? as an olde player of Graal2001 I'd like to see what **** you come up with.

Okay, a tileset. Now if you're planning to revive Graal2001 why not revive it instead of making it new. Didn't you have some jobs what didn't keep you pressing the buttons on Oasis or something?

You are right on one thing, I believe you will fail even if it gets online. Thats my opinion.
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  #117  
Old 06-07-2005, 04:11 PM
Spark910 Spark910 is offline
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Quote:
Originally Posted by WanDaMan
Okay, a tileset. Now if you're planning to revive Graal2001 why not revive it instead of making it new.
It was revived before, onto the Classic list and failed. Why? Because nothing had changed really. It needs new things for it to survive, so they can't just bring it back to public without adding new things.
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  #118  
Old 06-08-2005, 09:27 AM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by Spark910
It was revived before, onto the Classic list and failed. Why? Because nothing had changed really. It needs new things for it to survive, so they can't just bring it back to public without adding new things.
Nothing had changed, many levels where undetailed and alot of the stuff planned never got put in motion.

Edit:

Yes, I do agree with Spark that nothing much changed. I don't approve on the tileset.
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  #119  
Old 06-08-2005, 09:30 AM
Amagius Amagius is offline
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Quote:
Originally Posted by WanDaMan
Nothing had changed, many levels where undetailed and alot of the stuff planned never got put in motion.
So you basically just agreed with him.
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  #120  
Old 06-08-2005, 11:04 AM
Myomoto Myomoto is offline
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Quote:
Originally Posted by WanDaMan
Yes, I do agree with Spark that nothing much changed. I don't approve on the tileset.
Why?
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