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  #1  
Old 04-11-2005, 07:51 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by GoZelda
They'd need to pass a certain level of decency to be even allowed on the playerworld list
Well, it might increase the average quality, but is that so significant? People will gravitate towards whichever server they prefer. The less impressive ones will quietly die and harm nobody in the process.

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There won't really be any loss of income. Until the playerworld has passed the test, it won't be taking up any server space
Right. But will Graal be getting money from the server renting?
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  #2  
Old 04-11-2005, 08:26 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Kaimetsu
Right. But will Graal be getting money from the server renting?
No, but they'll have a quality server almost for free. This will probably draw more players to Graal. (And, if Graal decides to be greedy, they can make it P2P so more people sign up for P2P to play it. Heck, with some marketing like releasing it fully for classics the first month then going P2P this might even work. All given it is good, of course.)
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  #3  
Old 04-11-2005, 10:48 PM
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Quote:
Originally Posted by GoZelda
No, but they'll have a quality server almost for free.
That makes NO sence at all. GO makes over $100 a year for each rented playerworld. If you make them all pass a test before even going private, then you're limited to maybe 5 or 6 playerworlds who will rent, instead of the 100+ now
Think about that... even if they only have 100 rented playerworlds, that's over $10,000 a year of income, and I am sure graal has more rented playerworlds than that.

Besides, to get past the private phase, each playerworld currently has to pass a quality inspection... I would agree that they could maybe make it harder for a PW to go hosted... but kicking all the paying playerworlds offline would just mean lost income. Since they have the server space already, they might as well use it.

Also, having a lot of private worlds has increased the number of developers... sure, a lot of the old famous ones have left, but a lot of people have gained basic developing knowlege by working on private playerworlds, where-as in the old system they might not have ever had a chance to learn.
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Originally Posted by Gerami
I've known this and thank jebus I only make levels.

Easy and just way to boost my ego
You actually MAKE levels? I thought you just milk levels you made 2 years ago to make people think that you're good, then get hired for possitions and do nothing untill you're fired

My bad, I must have been mistaken
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Old 04-12-2005, 02:16 PM
Crono Crono is offline
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Originally Posted by ETD
\
You actually MAKE levels? I thought you just milk levels you made 2 years ago to make people think that you're good, then get hired for possitions and do nothing untill you're fired

My bad, I must have been mistaken
Shh dont ruin my master plan >_>!

Nah I make levels sometimes but they're usually offline. And yeah you're right, I go inactive on purpose because I lose interest and you know, become unmotivated. For one reason or another. Not my fault playerworlds suck these days, is it?
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Old 04-12-2005, 02:56 PM
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Quote:
Originally Posted by Gerami
Not my fault playerworlds suck these days, is it?
People seem to be blaming the developers for the current playerworld quality, and so in that sence it IS your fault, along with the rest of us. If we can't create better quality work, then the playerworld system in a whole is doomed I think. Because it's up to us to keep things going. If playerworlds continue to stink, then I don't think GO itself will put that much work into improving over-all quality (unless the PWA steps in) And so they might just get removed all together at some point, in favor of maybe 2 classic-style GO run servers, where they can control the content and staff better.

Just some thoughts.
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Old 04-12-2005, 03:02 PM
Crono Crono is offline
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Originally Posted by ETD
People seem to be blaming the developers for the current playerworld quality, and so in that sence it IS your fault, along with the rest of us.
Playerworld quality has a lot to do with communities these days. I mean whats the point of making a sexy overworld if you only have 12 players and know you wont get more? It's an issue for many playerworlds. Look at UN, their levels suck and they're still number 1. What can I say?

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If we can't create better quality work, then the playerworld system in a whole is doomed I think. Because it's up to us to keep things going. If playerworlds continue to stink, then I don't think GO itself will put that much work into improving over-all quality (unless the PWA steps in)
Motivation is a major factor for, I believe, all of us. For me, theres no hope in graal until a nice playerworld comes along.

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And so they might just get removed all together at some point, in favor of maybe 2 classic-style GO run servers, where they can control the content and staff better.
Dont think so =o

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Just some thoughts.
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  #7  
Old 04-13-2005, 02:34 AM
ETD ETD is offline
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Quote:
Originally Posted by Gerami
Playerworld quality has a lot to do with communities these days. I mean whats the point of making a sexy overworld if you only have 12 players and know you wont get more? It's an issue for many playerworlds. Look at UN, their levels suck and they're still number 1. What can I say?
-----------------------------------------------------------
Motivation is a major factor for, I believe, all of us. For me, theres no hope in graal until a nice playerworld comes along.
Wrong

nice graphics and levels and scripts can attract NEW players, but it is usually up to the community to KEEP players. You can't start a new server with bad content, and expect to form a good community with it. And you can not expect a playerworld to attract new players with bad content either. True, new players generally go to the playerworld with the most people, but that is because there is really no playerworld on now with exceptional quality. I think a playerworld could gain a good playerbase with good development, then keep it by forming a community.

Besides, no community can survive unless new members are added to it... otherwise people slowly leave, and the playercount slowly goes down.
(sadly that's how N-Pulse has been for the past few years)

Your logic with motivation isn't right... you need to be motivated to MAKE a good playerworld, to attract a good community. How can a good playerworld be created without motivated development staff? (Though maybe that's the point?)
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  #8  
Old 04-12-2005, 04:59 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by ETD
That makes NO sence at all. GO makes over $100 a year for each rented playerworld. If you make them all pass a test before even going private, then you're limited to maybe 5 or 6 playerworlds who will rent, instead of the 100+ now
I never mentioned anything about not hosting all those lousy playerworlds, did I? No. It would be an option for people not to have to pay all the fees for a playerworld, but will be able to put one online granted it is good quality.

Quote:
Originally Posted by Kaimetsu
I doubt very much that this scheme of yours would lead to "quality servers". It never did before, and nowadays it's even more difficult a decent server offline.
But it still would be a worthwhile alternative, wouldn't it? Even if it doesn't work, GO doesn't lose any money.
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  #9  
Old 04-12-2005, 05:30 PM
Googi Googi is offline
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Quote:
Originally Posted by GoZelda
GO doesn't lose any money.
No, but they would be losing an opportunity to make money from charging to host servers.
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  #10  
Old 04-12-2005, 06:18 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Googi
No, but they would be losing an opportunity to make money from charging to host servers.
But they enlarge the chance of an opportunity for them to lure more players to play Graal.
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  #11  
Old 04-12-2005, 06:23 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by GoZelda
But they enlarge the chance of an opportunity for them to lure more players to play Graal.
C'mon, dude. Step back and think about it.

1) The probability that a good, attractive playerworld will be created would not be increased by any large amount, if at all.
2) The loss of income would be significant.

If GO want to spend lots of money on a good playerworld, they should just pay me to make something.
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Old 04-12-2005, 05:42 PM
Kaimetsu Kaimetsu is offline
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Originally Posted by GoZelda
But it still would be a worthwhile alternative, wouldn't it? Even if it doesn't work, GO doesn't lose any money.
Jeez, man. Don't you understand the simplest economics? If you have less income then you will usually have less money.
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Old 04-12-2005, 07:06 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by GoZelda
No, but they'll have a quality server almost for free. This will probably draw more players to Graal
I doubt very much that this scheme of yours would lead to "quality servers". It never did before, and nowadays it's even more difficult a decent server offline.
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  #14  
Old 04-12-2005, 10:14 AM
WanDaMan WanDaMan is offline
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