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  #1  
Old 03-30-2005, 01:35 PM
shockedfrog shockedfrog is offline
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First, whether a guild is big or small, it doesn't matter. As long as a guild of any size has members who believe it has a good reason to exist, it's good. There are many reasons for guilds to exist, and many of these reasons allow guilds to co-exist without restricting growth - indeed, many people join multiple guilds. In an event where guilds conflict in such a way that restricts growth, then it's up to the players, not the system, to fix the problem. How can they fix the problem? Wars and alliances! And yes, wars and alliances can make the server 'live' again, and in turn, help attract new players, meaning new guilds and more growth for existing guilds which are well run.

The problem, however, is that the classic community has all huddled together, and none of us are now able to hate someone enough to start a war against them, or even be remotely competitive without saying 'I love you really' afterwards. This is why we need to attract new players, and that doesn't neccessarily mean attracting players from other servers - it can mean attracting those who are truly new to Graal. This is why I recommend the Classic style - it's not just about nostalgia, it's about making a style which goes back to the "online action-adventure with a level editor" (if you're one of the crazy oldbies - 98/99 types - then replace 'action-adventure' with 'Zelda clone') roots that attracted a lot of players to the game in the first place, rather than trying to be too many things and ending up being nothing in particular. I believe that style can attract players again, and with more players, it becomes easier to bring guilds to life again, and if guilds do come back to life, Classic will have a community element that will appeal to all Graal players, and not just the dedicated Classic residents.
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Old 03-30-2005, 04:18 PM
Crono Crono is offline
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Quote:
Originally Posted by shockedfrog

with 'Zelda clone') roots that attracted a lot of players to the game in the first place, rather than trying to be too many things and ending up being nothing in particular.
I agree with you so much man, the graal online staff dont realize that graal itself is only popular because it has a zelda style to it. Apart from Zone, Graal itself is nothing but uglyness.
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Old 03-31-2005, 04:33 AM
shockedfrog shockedfrog is offline
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Although I'm not really a shooter fan, Zone's style of gameplay shows a way to use Graal's tools to good effect, without pretending to be a pure 'Graal' world. If the staff of the classic Graal game making groups such as Jedi Knights and Bravo Productions still played, I think Zone would be the one thing in modern Graal they'd respect.
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Old 03-31-2005, 05:31 AM
-Ramirez- -Ramirez- is offline
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Quote:
Originally Posted by shockedfrog
and none of us are now able to hate someone enough to start a war against them, or even be remotely competitive without saying 'I love you really' afterwards
Speak for yourself.
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Old 04-01-2005, 05:11 AM
jahngod jahngod is offline
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I think you have a lot of good ideas/points shockedfrog.

I especially agree about Classic attracting new players with the 'Zelda clone' appeal it used to have, which is a totally different audience to all this new stuff kingdoms/3d lol.

But I have to say, I would also like to see Classic classic again for nostaglia reasons. But who wouldn't.

As regarding the story - I think it is imperative to remain the imagine of level designers, rather than a global story
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Old 04-01-2005, 07:30 AM
Methril Methril is offline
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The problem I see, however, is that modern scripting is too complicated because it generally relies on serverside coding, and since the majority of players don't have a server, most players now find it difficult to join the scripting community.
Yes, and then some people get angry at you for asking questions about it. It's like they don't want you to know because it would make their uber-intelligence club less valuable or something.

you know who I am talking about.
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