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Originally Posted by ZeroTrack
I made a really compact code for a serverside baddie its about a page long the entire baddie is serverside , movement hurting , health , but its returning a very high cpu time, 2. 0.026142 secs npcs[0] (in level snowman.nw at pos (30.3, 27.6)) its a class npc . I was wondering if anyone else has see times this high and its just because its a serverside baddie , i want to make sure its the best code before i write a tut for making serverside baddies
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Yes it being a server side baddy it will pull a bit higher times, ours sometimes run about .04 in their peak proccesing "IE being spawned and imediatly dying or pwnt / similiar" I'll give you an exact number of one later i cant get on rc now.