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Old 06-19-2004, 09:13 AM
Projectshifter Projectshifter is offline
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Post Global Online Level Editor

After getting some opinions, and talking with many staff, I've decided to start creation of an online level editor, to eventually (after bugs are worked out and it is fully finished) will be available for use to all Playerworlds to utilize. I've been thinking up some ideas to make it as versatile as possible to fit the needs of many different playerworlds, and wanted to get some input. So far I've come up with a few variables/strings that will be editable, and I am listing them with a description below. Please feel free to give feedback and/or comments on what you would like to see. Remember, the key is to make it so that every playerworld can adjust the variables to make it fit the needs of it's own staff.
logfile=blah.txt -> To define what file in logs/ to save the changes to
loglevel=# -> define what events to log (higher the number, the more sensitive things it logs, such as editing tile by tile rather than entire levels)
copylevels=true/false -> whether or not to create a copy of the level to edit or just edit the level as/is
musthaverights=true/false -> using hasrights() I can have it check the folder rights of the person to make sure they are able to edit the file before they load/save it
announcechanges=true/false -> announce on RC (sendtorc) when a level has been changed
defaulttiles=tiles.png -> the default tileset (if other than picso.png) to load in the editor
allownewtiles=true/false -> whether or not you can use more than the defaulttiles in the editor
allowtilesets=tiles1.png,tiles2.png,tiles3.png -> what tilesets may be used in the editor, if left blank any tileset can be loaded
editoronly=true/false -> allow only the current person editing the file to be in it during editing

These are just some ideas I have, let me know if you like/dislike or what. If you get disconnected, the changes still are valid. I have the rough-alpha in progress. So far it lays tile 0,0 (left half of tall grass) when you left click, and you can save the level (updates all tiles and then waits for it to save). Next thing is to make a box that you can move around, minimize, and change the tileset in, which in turn will hopefully be resizable and such, and then display the tileset in a box inside the window for editing. This will be more annoying than the rest, as the aim is to make it so variable that you can resize it, detect clicking to minimize or close it, select multiple tiles. Make an edit box, but yeah, fun stuff. Also, if you own/manage a playerworld and you would be interested in using this, please let me know (on here or via forum PM does not matter).
-Projectshifter
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