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Old 12-06-2003, 09:45 PM
Python523 Python523 is offline
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Event Suggestions:

Typed these up one night while I was bored... I forgot the other ideas I had but I'll post them when I remember them. How do they look so far?

1.) Individuality
People like to boast... however, the problem with Events is that
all people are getting them for is to have a strong item, strong items
should be gotten only through extremely hard circumstances, like a
quest that could take weeks to complete, but lets not get into that. I
think that every Event Item should actually have the person's name on
it, example: Jagen's Bracers, or Bracers of Jagen, or something to that
effect. Also, there is way too much flexibility for these items, we
should not allow them to be reset in the pool because of the fact that
they should be so rare that you should think twice before doing
anything 'permanent' to it. Also, they should only be able to be used
by the person who wins it. This also will solve the problem of people
who are paying for items using USD. How can we promote pride if you
can't drop/trade/ the prize you win? We can have an event house showing
all the winners and the things they won. We can also make something
like old kingdoms on 2k1 had; trophies. They would also receive
a trophy version of whatever they won that they could display OUTSIDE
of there house.

2.) Negativity
Tseng has started to do something with event items that I think is a
wonderful idea. For everything good there needs to be something
negative. For example, if I had something that gives me Str+2, we
should make it give at least Dex-1. For element resistances we should
also have a negative resistance. Ghosthit+10, Death-10, but currently
these are almost useless outside of PVP. We NEED enemies of each attack
type. In order to meet this I say we should HIGHLY emphasize new
dungeons. I would suggest making elemental dungeons with really
strong monsters nad maybe some sort of boss. We need new monsters as
well, the current style ones have gotten pretty boring I think.
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