Quote:
Originally posted by DustyPorViva
Well, lag can be an issue with wall detectors like that, and gralats(even if you put them away from boundries).
I, myself, experience a blank green level when I enter a level until it loads, and by that time I am mostly in the middle of the level, even farther.
|
Then the flag wouldn't even be efficient, because even then the script checking for the flag would need to be loaded within the level. If the level isn't even loaded yet, then the script will still be error-prone.