
07-13-2003, 12:00 AM
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Ex-Graal Global
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Join Date: Oct 2001
Location: England
Posts: 10,892
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Urgent Note to EVERYONE who had paid for a Playerworld:
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If you are online, Add IP Ranges and IPs now to accounts. We have already had one problem with one PlayerWorld, we don’t want anymore.
We understand you are probably excited and went straight to developing and uploading, but security needs to be top notch too.
1) Creating an IP range:
There are many ways to get your IP, such as IRC chat, AIM, tools and programs which display it etc... For dial-up users your IP endings will change, but the start may stay the same. Once you have found a way to get your IP address, you need to write down all the IPs you have. Ideally you should get about 15-20.
Lets say I have the following IPs (Which I do not}
64.124.42.44
64.124.88.52
64.74.963.25
64.123.67.32
78.642.96.34
78.642.46.34
78.642.45.32
64.124.85.32
[The first thing to do is put them in numerical order, so 64.*.*.* > 78.*.*.*]
Once you have put them in order, you need to look at what changes and what doesn't. In this case its the first and some of the second parts of the IP address. Which means this IP range for someone with those IPs would be:
64.124.*.*
64.74.*.*
64.123.*.*
78.642.*.*
And in order seperated via a comma: 64.124.*.*,64.74.*.*,64.123.*.*,78.642.*.*
Now many people will just do the following: 64.*.*.* (if the other numbers seem to change a lot) Ideally if you can have a tighter IP range such as: 64.124.*.* then it will be more secure. The reason I suggest multiple recordings of IPs is to get the full range of what your IP could be. Ideally you should take IPs over 2-3days so that it is a greater IP range. REMEMBER: You can always edit or change the IP range, but you can't always get back the Levels and NPCs deleted by an intruder.
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If you can please have a 3 number IP: #.#.#.*
But 2 will be okay, but not as good.
Can someone also Sticky this? |
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--Spark911
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