
02-18-2003, 02:38 PM
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Script Monkey
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Join Date: May 2001
Posts: 18,222
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Experience loss related to experience gain
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Lots of types of people play GK, and not all of them are so crazy about power that they spend hours every day working on their character. They still work on their guys, but not on a daily basis. For these people, dying is a huge deal; it could mean weeks of work lost in an instant compared to a few days for the powergamers. That's why I propose that experience loss should be scaled with respect to how quickly you gain experience. Perhaps you could lose all the experience you lost in the past day, for example. That way it still incurs a time penalty but doesn't hit the slower players with the huge impediment they currently recieve.
Note to power-obsessed loudmouths: Please do not post in this thread without giving at least one good argument. |
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