
10-15-2002, 03:47 AM
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Banned
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Join Date: Jun 2001
Location: Alberta, Canada
Posts: 8,260
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Let's talk about the unbalanced magic system on 2k2.
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Magic is a problem in two forms.
1) The spells, though it's a bit better, still lag.
2) Magic is much too common and overused.
In order to solve the first problem, we'd have to solve the second one. So how do we do this? We have too many people running around with magic, launching spells constantly and simply wiping the floor clean of any baddies in the dungeons. It's not fair. Classes were designed to have disadvantages and advantages for all, and quite frankly, seeing a warrior wear the talisman with a compendium of all the spells know to Graal 2002 is somewhat unfair. He can launch an endless amount of spells from a distance, weakening the enemies, then simply use his natural melee skills to finish off a baddy.
On the other hand, sorcerers alone are fine, but there is a problem here too. Lots of them seem to be able to acquire full complete set of armor, shield, helm, plate mail and all. I don't detest the fact that having a shield and boots and maybe a helm is alright, but I think that body armor for sorcerers is once again pushing the barriers of what they should be able to have, not to mention a melee scroll.
A regular warrior with just a simply melee weapon (the way it should be) is defenseless against a sorceror warrior or barbarian, and a sorceror with no body armor wouldn't dare launch his mass spells on baddies in the middle of the floor unless he had armor on.
Conclusion: There need to be class caps or class limits. A warrior or barbarian shoudn't be able to use magic, and a sorceror shouldn't be able to use weapons or equip themselves with lots of armor. It's much too unbalanced, and you're going to end up having godly characters or most people having warrior mages... leading to a total imbalance. |
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