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View Poll Results: Should some playerworlds require lighting?
Yes (force users to use lighting) 10 27.78%
No (let users disable or enable lighitng at will) 26 72.22%
Voters: 36. You may not vote on this poll

 
 
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Old 08-29-2002, 07:28 PM
konidias konidias is offline
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Should this be made a requirement?

With more and more cool things being possible with lighting, and now with transparency (soon), the question comes up...

Should there be playerworlds that REQUIRE lighting effects to be enabled? The reason I ask this, is because I was considering planning this for my playerworld. With players being able to disable lighting effects, it ruins many features. For example, dark caverns and nighttime is completely pointless when the player can turn off the lighting. What is the point in having a torch when the level is not dark?

Also, things like special spell effects, transparent things such as shadows, etc, will not show up, causing double the graphics/scripting to accomodate both types of situations.

What I mean by require, is for the playerworld to check if the player has lighting enabled, whenever they are playing the playerworld. Thus, if the player is not using lights, they will be sent to a level instructing them to use lighting, and how to set it, and what computer requirements you need and stuff.

What do you guys think?
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