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Old 08-24-2002, 05:05 AM
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Bug fixes

Today the npcserver was updated to add some new stuff and to fix a lot of bugs:

- /use_skill punching cannot be used anymore to unwield cursed weapons, and its not magically hurting other players anymore (basicly doing nothing)

- when having less than zero hitpoints you will actually die (sometimes you have seen the 'has been killed' message but did not actually die)

- you cannot be killed two times at once (killed while having hp<0, was problematic in sparring pits)

- the items (like skin and food) are inserted in the inventory of the monsters when they are born instead of when the npcserver is restarted, so you don't need to wait for a restart to get some new stuff

- when buying 1 of 3 (1 of many) items in the shop then you only pay the price for the item you get, before this fix you have payed for 3 (all items) but only getting one

- shop items are respawned after 30 minutes so if there are items people don't want to buy then they get possibly replaced by more interestic stuff; the check for the 30 minutes is done when a player is leaving the room

- some missile spells like fireball and snowstorm actually fire a moving missile, Stormie, Soul and me are working on nice animations for the launching and missile itself

- the fires produced by fireballs are made little bit smaller

- the animations for burning hands, icestorm and snowstorm now only take half the time (5 seconds)
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