
08-05-2002, 08:22 PM
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Administrator
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Join Date: Mar 2001
Location: Paris
Posts: 695
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First Draft for Kingdoms/ Town
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Kingdoms / Towns
Kingdom Hierarchy
- King/Queen can do everything except be inducted. That has to be done by a GM.
- Princes can do everything a King can except fire the King or induct a Duke.
- Dukes can induct/remove Captains.
- A Captain can set and view the Jail lists as well as the Guard lists.
Taxes for towns ruled by the kingdom
- Taxes are calculated each town cycle as well as on a per transaction basis.
- Tax rate determines how much of each merchants' gold goes into the town coffers.
- Tax Rate increases the cost of all items sold by NPC Vendors in town. The tax amount goes into the town coffers.
- Tax Rate decreases the price of all items bought by NPC Vendors as the player selling the item must pay the tax to the town coffers.
Upkeep
- Upkeep is calculated every town cycle. Its value depends on what guards have been hired and how much they cost each cycle to maintain.
Taxes & Upkeep
- Upkeep is subtracted from Taxes every cycle.
- If the upkeep is greater than taxes for a cycle, the extra amount is taken out of the town coffers.
- If the town coffers run out of gold, guards are released in the order they were hired until the upkeep can be paid for that cycle.
Town Vault
- The town vault is available for use by anyone of rank Guardsman or above in the given town.
Guards
- Guards require an initial purchase cost and an upkeep cost every town cycle.
- When a guard is released, 25% of their initial cost goes back into the town coffers. *This only occurs when the guard is released by a player, and not when the guard is released due to upkeep costs being greater than the town coffers.
- Guards will port back to their post if they are outside their patrol range for too long. - Guards do not respawn if killed, you must hire another!
Jail
- A guard will attack the criminal. Guards will wrestle the opponent till they are at 50% health, if they still haven't jailed the opponent, they will arm their weapons.
- At each hit, the guard will make a random test vs. player STR and if successful, the player will be thrown in jail for the time specified by the town ruler (5-30 min), town ruler will have to pay the guards more if the time is high.
- You can bribe the jailor to let you out early. Price will vary according to how much time is left. Cost depends on how much time you have left.
- Jail time only passes while you are online, if you go offline, the timer is paused.
- Bribe money goes to the town coffers.
- Once released from jail, you will be removed from the Jail list.
- If you escape, and are jailed the 2nd time, your jail time will be doubled. If you escape, you remain on the Jail list.
Jail List
- You are put on the Jail list if you perform any illegal activity in town or harm any citizens.
- You may add Kingdom to the Jail list.
Immunity List
- People on the immunity list are just that, allowed to do anything they please in town without being harassed by guards.
Town Commands (must be Captain)
COMMANDS DESCRIPTION
/criminalflag Able to set/unset the criminal flag on anyone in your town.
/jailrelease Release someone from jail prematurely.
Town Commands (anyone)
COMMANDS DESCRIPTION
/bribe guard Bribe the guard to let you out early, if you have the gold on you
Guard Verbal Commands
COMMANDS DESCRIPTION
/guard The guard will respond to a call for help. Anyone in town.
/guard post Forces the guard to return to his post.
/guard stand down Forces the guard to stand down and stop combat
/guard follow me Causes the guard to follow you.
/guard patrol here Causes the guard to make that spot their post.
/guard kill Causes the guard to attack someone. |
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