Ive PM'ed stefan about this many times, and he (as usual) never responds, so i'll post here about it.
Graal2002, Graal2001, and NewWorld, all started or are still on, private servers that are unaccesable to players. This is so they can build without players actualy seeing it. The reason for this is simply that age old saying 'first impressions are always best'. They dont want to release one of their p2p worlds if its buggy, or too incomplete. And that I agree with.
But here's my dig.. we, the players, are supposed to do the opposite.
When we want to make a p2p world, we have to make it all offline and pray that it works online. And cant really add awesome content that would draw players. But the first time that that pw's staff get a chance to make those cool things, is when the pw is up for the public. Which is not fair to us, because the first time the pw is up, is when we get the most players, and is usualy when the pw has the least cool p2p content.
Not only is this not good for the pw, but bad for stefan because it wont draw players because the current p2p players wont be interested in it, and it wont draw free players to play it.
Im not sure what the solution for this would be.. wheather it would be to give p2p worlds special tests, to see if they diserve to go up on a different p2p testing list, like 2k2,2k1, and nw were\are. Or lower requirements for p2p worlds so that we can get up sooner as testing worlds, like TOT did.
All in all, it isnt fair to require a p2p world to do the same things a free world does and still be good, because p2p is supposed to be exceptional, and all we can do offline is less than exceptional.
I hope, Stefan, that you take this into consideration, because its most likley a money loss to you, and a major loss to players that could be playing excellent pw's. |