Quote:
Originally posted by Slaktmaster
Actually, making a chat system for NPC server is much harder because the server flags aren't sent to the players. The only way I can think of is making smart use of triggeraction to connect the server-side with the client-side code...
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yeah ..
but what I mean by lag free is that in a client sided one you would have all of the "parsing" done by the client and if something was sent in while he was changing the server flags it would mess up .. (thats the prob. with those on free pw's)
but on p2p the server does the parsing so it doesnt mess up that way .. u just have to find a way on how you will work the flags..