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Old 12-14-2001, 10:06 PM
Falcor Falcor is offline
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What is the matter with playerworlds?

My views:

Everyone that tries out making a level and makes a semi-sucessful one, or a new scripter makes a pretty cool NPC, The over whemining majority of them decide to make a playerworld. Is this the right mindset?

Do we let people who have no Idea how to run a good playerworld, who just started graal, or has childish steriotipical Newbie server Ideas to make a playerworld?

I have no problem with people making playerworld but I have a problem with the mindset of the new players.

Players play on a server and say, "Can I be staff?". The server owner says no. So what do they do? Make thier own playerworld. Just for power mainly. So what can we do about this?

My Solution would be to make a stronger filter for playerworld application to be sent through. Some servers with innaproperate material made by newbies with a hunger for power have gotten throught (not namming any) So how do they seemingly get by?

Would maybe an account exsistence limit be set up? Such as your account must be regesterd for 1 year befor you may star a project?

What solutions could we have to make the playerworld community a better one to be a part of and not a playground of new playyers with FTP.

Any ideas? :confussed:
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