I need to destroy a weapon, and i could delete it in the way suggested in the other thread, but on Doomsday, and i believe now all other playerworlds you cannot do a toweapons on a if playerenters test, the player actually has to physically tough the npc, is there any way i could do something? One thing that works sometimes is:
NPC Code:
if (playerenters) {setplayerprop #c, ;}
if (playerchats&&strequals( ,#c)) {toweapons weapon;}
but sometimes thats even broken...
can anyone come up with any other ideas?
thanks,
--PastAustin