Rha may be ungrounded! Yay! I may have devised a way to defeat the 22kb limit on NPC Weapons. What it involves is breaking up the system NPC into many NPC Weapons, and using CallWeapon and Client.Flags to act like Functions to pass and retrieve info between the functions. All that it requires is a little bit of CallWeapon info from Stefan before I try to implement this system. All I have to do now is come up with a process for passing/getting info inbetween the weapon's without much slowdown. Just to inform you guys. ^_^