
08-12-2001, 11:30 PM
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Banned
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Join Date: Mar 2001
Posts: 6,705
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Vermain's 10-Step Process for Making a Good Playerworld
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1)Think of an idea for a playerworld at 3:00 AM and write it down. Then, go back to sleep.
2)Brainstorm. Take a couple of ideas and try to think how they'd work. Do you want your playerworld to be medieval or modern? Will it have guns or swords? Take a while to think.
3)Think of a name. And try NOT to take it from popular media. (Example: Avalon, Camelot, etc. A medieval playerworld played out in Camelot would be okay.)
4)Get some talented people to help. Usually, the playerworld owner should have at least ONE skill he's good at. (For example, NPC scripting.)
5)Make the main outerworld levels. This can be done with the level generator or by hand.
6)Add in a few towns, houses, etc.
7)Add NPC's into those towns and houses. For example, a windmill. Make it seem interesting and eye catching.
8)Add in a few baddies. Try to add ones that are NPC scripted as well, however.
9)Put in some dungeon areas, and make sure they have some interesting puzzles to solve as well.
10)Add the finishing details (Intriquite tiling, for example.) and send it in to a playerworld manager. And hope it gets up. |
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