
12-17-2014, 02:51 PM
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Registered User
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Join Date: Aug 2005
Location: Canada N-B
Posts: 294
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era weapons/ammo VS era food economy
Its come to my atention that food and weapons act the same but really are totally different.
ammo and weapons= you mine to get minerals to then sell them to shop ammo shops if you are hired there and then the minerals are used to create ammo.
now the foods; you grab a table and it stocks?
lets think about this a second.
cheese requires : cows for milk turned into curds and so on and so forth long labourious process of turning it into cheese.
dipping donuts:
dough: sugar, flour, butter, sugar,eggs, salt, butter and can be made in an 1-2 hours or less and you get a donut thats bad for your health.
icing: icing sugar, cocoa, vanilla extract and spinkles. (more sugar)
(DD = bad for health easy to make)
speedy pizza:
1. dough: flour, milk, salt,eggs, sugar, water possibly yeast
2. sauce: tomato for sauce herbs for spices
3. toppings: cheese vegggies meats.
(SP= makes large amounts of decently healthy foods high in farm resources.
dairy hut:
Milk: cows
ice cream: milk, sugar
cheese: milk turned into curds then turned into solid cheese long process.
(DH= quality healthy foods but low volume high price high quality but high in prep time)
So as you can clearly see above there are tons of resources needed for food that are just magically spawned by grabbing a table. yet some of the foods are much larger and offer much better health benefits.
Update 1: balance food: clearly some of the above like a cup of milk VS a whole pizza with many slices or 1 cheese VS a whole pizza.
clearly this part of era is not managed well and the foods should be devided into: fast food, decent
food and quality food.
1. fast food (DH): cheap affordable low heal requires decent amount of resources to make.
2. normal food: pizza (SP) offers low heal not much benefits but many slices for many eats on one pizza requires more resources to make and decently expensive.
3. quality foods (DH): clearly is the healthy choice and their foods should be expensive but offer special benefits like healing cuts and such while offering decent heal but low quantities.
UPDATES TO RESOURCE FARMING:
Update 2: farming! In my opinion I think a major update would be farming and being able to own a property to develop a farm and or offer public farm lands.
update 3:Mineral limit per week I think it would be neat if era had have a limit of each minerals per week and depending on the amount of minerals left in era that week.
the prices either go up or down accordingly for minerals and thus ammo profits is effected as well depending on the day. so a smart miner might collect minerals and sell on a high profit day to sell where there is high demand via ammo shops to restock.
further more add a NPC ammo shop with ultra high prices so if ammo marts run dry or fail to manage they have competition.
anyways trash picking was never meant to be a job but a means of making some cash to buy a drill or start a good job. |
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Jer ^__^
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