Ah, now it shows up when I changed it to 1. So how would I set a clientr variable to the number 0 then? Or should I just get it to detect that there's none and have a default conditional to go to if that's the case?
As clarification I'm trying to get it to actively read the clientr variable so that the player can keep track of how many trees he's cut down. But when the clientr variable is set to 0, it can't effectively keep track of it. Are clientr variables 0 by default? Is 0 the equivelant of null?